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Everything posted by radister
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Improving the graphical representation of Soldier Stats
radister replied to Beagle's topic in Xenonauts General Discussion
I agree, while i don't mind the current system i would prefer something more easy to read. I like the idea of different colour numbers but i like the idea more of different colour bars and numbers next to the bar. so say have a green bar for 1 - 20 and then a red bar that overlaps the green bar slowly for 21 - 40 with the numbers next to the bar maybe in matching colour. -
Okay been trying to get the hang of the games this time and its seems my dwarfs are only fit to have disaster befall them. my fisherman drowned in the first few minutes, my miner dug into and underground cave fair quickly too. and now one of my dwarfs has gone insane... I have a feeling that this can't be a good thing....
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I like Desura, but even i admit it has problems. For example it won't install on my laptop, and gives a generic error so I can't find a solution. but i have my desktop so yay. But Desura does seem to act differently on some systems. I suggest contacting there help people (which is what i would do for my laptop but yesterday its power cable decided enough is enough and ended its life )
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Pre-UFO Research Options Thoughts
radister replied to Quartermaster's topic in Xenonauts General Discussion
I always found that strange, more so with funding. Its a toss up, they want to not be enslaved but they want to keep their money. It's like they are saying "If we can't be rich they we would rather be dead!! and we're bring the rest of you down with us!!" -
There was 8.3 which ground combat was impossible due to not being about to send units to the landing site. So 8.35 fixed that, but had a lot of bugs so version 8.4 come out, but in this version ground combat maps were barren wastelands with nothing on so now version 4.1 has come out to fix that. Desura is weird sometimes for me too. sometimes i have to restart desura before it picks up new updates. But that about sums it up for the many version
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True, but i wonder if a "Lets Play" is the best way. I mean one of the best parts about the xcom style of games is the unknown, the fear of new aliens and the wonder of new technology. While Xcom is an old game so lets play and fact of the game can be found everywhere, I wonder if its a good idea to use a "Lets Play" to establish the presents of a game like this. Personally I think a Lets play of a short demo, and advertisements in some of the online comics is the better way to go.
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Yay! Thank you Chris!
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I recently tried playing and used some tutorials on you tube to learn the basics (after the in game manual confused me even more) But i do agree, there is alot to learn. One of them being, don't build your first fort on the side of an mountain really high up with no trees and just claystone... while better players then me might do well in that situation; i spent an hour too figure out how screwed i was.
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Pre-UFO Research Options Thoughts
radister replied to Quartermaster's topic in Xenonauts General Discussion
Couldn't you just say the reason they don't have the best technology, is because they needed a constant supply? I'd imagine that advance technology would be in limited supply. and Xenonauts need to be able to quickly grab gear they lose so they can keep up the constant fight against the aliens? -
I remember when i first started playing x-com, i think i was attacking an alien aircraft a month and after 3 months i got game over. (oh fun times) But for these time I do think something to help new players is a good idea, i mean at least give them an a focus of what they should expect (at least letting them know to intercepting aliens and to scout their destroyed remains)
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- air combat
- guide
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Base Combat!! its doesn't happen often, so its definitely my favorite combat zone. besides it is always nice to walk around your own base.
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I thought that's what we were doing? its easier to find bugs with a larger group of people. But I do agree, I imagine they run a basic test to see if the game still loads. but still: 8.3 is said to fix bugs, yet im finding more in 8.3 (but they are harder to report cause i can't see what's causing them half the time)
- 21 replies
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- xenonauts
- build v8.3
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I only just noticed this when i was playing around thing a few things, but if you have a six space medkit and put it in your backpack like this. you can then overlap object (as long as they are larger then one space in the bottom corner and the bottom) Like this. which means you can create extra space for other things. Which I don't think I should be able to do. edit: (Sorry for the small images they shrunk when putting them onto the site) edit: ops, sorry about the subject name: it used my last bug post name!! Sorry.
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That's a hard one, I like a lot of games for different reasons. if I had too it be: Total annihilation (and spring) X-COM TFTD (Yay! grew up on this and always finding myself playing it again and again) Star Craft and Star Craft 2 (must gain all achievements!!) Halo (only FPS I like, strangely enough) And Dragon Age (just the first one, we will not talk of that other one....) But hey, ask me in a week and i probably say something else. its too hard to choose
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Hmm what about Xenonauts: Rays Of Sol Like Rays of hope, but mixing with the defense of earth theme. but might be abit too cryptic
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I'm just wondering if in the final version of the game reaction fire will be changed. because at the moment an alien might be facing away from me quite far away, so i turn to my side and from that it trigger reaction fire and he turns around and fires. I admit running or firing behind them sure, but turning?
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[V8.2 Ground Combat] Hunter LOF/S Issue
radister replied to NeutralGround's topic in Xenonauts Bug Reports / Troubleshooting
The game logic for the problem is sound, after all just rotating won't change the position of the unit even if it looks that way. I can only see two ways around this. 1. like you said make the unit smaller, however this problem will be most apparent with anything 3 * X. at 2 * X the problem will be there but not so apparent. 2. Change the Unit Sprite to rotating turrets and not moving the whole unit. (at least on the diagonal line) which might look weird but would fix the problem -
While attacking an Enemy fighter, i sent both my planes out separately. one hit the target and started the battle, but i think the over hit the target the mini second right after. so in combat i got the engage alien craft message again, agreed and after the battle I went to a new combat screen with my other fighter and the "now" shot down alien craft again. which I shot down twice. Afterwards my planes were on the way back to base when the game crashed. However I don't think the crash was due to that but something else (I was changing speeds at the time) But not too sure. Thank you.