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NeutralGround

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  1. <p><p><p><a href="<a href="<a href="http://lophoctienganh.org/" rel="external nofollow">http://lophoctienganh.org/</a>" rel="external nofollow"><a href="http://lophoctienganh.org/" rel="external nofollow">http://lophoctienganh.org/</a></a>" rel="external nofollow">trung tâm tiếng anh</a> <a href="<a href="<a href="http://tutozone.net/" rel="external nofollow">http://tutozone.net/</a>" rel="external nofollow"><a href="http://tutozone.net/" rel="external nofollow">http://tutozone.net/</a></a>" rel="external nofollow"><a href="<a href="http://tutozone.net/" rel="external nofollow">http://tutozone.net/</a>" rel="external nofollow"><a href="http://tutozone.net/" rel="external nofollow">http://tutozone.net/</a></a></a> <a href="<a href="<a href="http://luatngogia.net/thanh-lap-cong-ty/" rel="external nofollow">http://luatngogia.net/thanh-lap-cong-ty/</a>" rel="external nofollow"><a href="http://luatngogia.net/thanh-lap-cong-ty/" rel="external nofollow">http://luatngogia.net/thanh-lap-cong-ty/</a></a>" rel="external nofollow">thành lập công ty</a> <a href="<a href="<a href="http://luatngogia.net/tu-van-luat/" rel="external nofollow">http://luatngogia.net/tu-van-luat/</a>" rel="external nofollow"><a href="http://luatngogia.net/tu-van-luat/" rel="external nofollow">http://luatngogia.net/tu-van-luat/</a></a>" rel="external nofollow">số điện thoại tư vấn luật</a> <a href="<a href="<a href="http://tuvanphapluattructuyen.com/" rel="external nofollow">http://tuvanphapluattructuyen.com/</a>" rel="external nofollow"><a href="http://tuvanphapluattructuyen.com/" rel="external nofollow">http://tuvanphapluattructuyen.com/</a></a>" rel="external nofollow"><a href="<a href="http://tuvanphapluattructuyen.com/" rel="external nofollow">http://tuvanphapluattructuyen.com/</a>" rel="external nofollow"><a href="http://tuvanphapluattructuyen.com/" rel="external nofollow">http://tuvanphapluattructuyen.com/</a></a></a> <a href="<a href="<a href="http://chochucson.com/forums/117/" rel="external nofollow">http://chochucson.com/forums/117/</a>" rel="external nofollow"><a href="http://chochucson.com/forums/117/" rel="external nofollow">http://chochucson.com/forums/117/</a></a>" rel="external nofollow">nhac san cuc manh</a> ật phục chế đều bị quét bay như lá khô. tùng cái nối tiếp nhau nổ mạnh.</p></p></p>

    <p><p><p>- A!</p></p></p>

    <p><p><p>Mục Dã Chân phát ra một tiếng hét thảm, hai mắt chậy máu, thân thể lảo đảo lùi ra sau. Phương Hàn không dời một bước, đôi Cánh Tự Do bắt đâu chớp động sau lưng, không gian bị thao túng hoàn toàn, Mục Dã Chân lui ra sau biến thành đi tới, liên tự động lao về phía Phương Hàn.</p></p></p>

    <p><p><p>Phương Hàn duỗi tay ra, liền chộp lấy Mục Dã Chân nhấc lên giữa không trang.</p></p></p>

    <p><p><p>- Mục Dã huynh? Thế nào? Ta nói rồi huynh không phải đối thủ của ta. Ta giết Hoàng Phủ Phi, thôn phệ Mậu Tuất Đỉnh cùng thân thể hắn cũng có phù lục của Hoàng Phủ Bi N</p></p></p>

  2. There is a invisble barrier between the squares with the pink dots on them:
  3. In the battle previous to this, the hunter on screen: was destroyed. Come to mention it, it was shot so many times it disappeared from the map. Clearly, this picture shows the Hunter revived, back in the squad but with 0 HP. Like its undead or something. I continues the battle, functioning normally.
  4. Hopefully this capture will make it clear: I have a target on an alien inside the UFO. Wall was damaged during the crash? Also though, during the aliens previous turn i could see it moving around inside In this scenario, I shot at the alien at a chance of 22% with my first shot, and heard nothing but bullets on steel. The alien returned fire and the shot made it out of the UFO, but missed and hit the generator to the left of the operative taking the shot. All other shots from my operatives, although the bullet appeared to go directly towards the alien, hit the steel wall. Likewise, the alien fired off another round but hit the steel from his side.
  5. I seem to be getting this a lot when loading 'in-battle' saves: It doesnt always happen though. Ive had one manaul and one auto save in tacitcal maps and they will often present this image. If I then load another 'in-battle' save from the tactical map I am, more often than not met with a CTD.
  6. Oh and sorry for using shots that have the load menu screen in the background. I couldn't be bothered to set up another scenario. And please ignore the file HUNTERLOSC. It's irrelevant. Yes, but surely if you did move an operative into the area the area that it would ordinarily fill and then the player attempted to turn the Hunter, it would just show a RED movement path, telling the player it is impossible for the Hunter to turn it in that direction.
  7. While the LOS on this shot might be expected to be closed: In this instance: It could be said that the operative is merely using the edge of the Hunter as cover and 'in reality' should be able to keep clear LOS to the target despite it being beyond the front end of the Hunter. Also, once the Hunter dies it is then necessary to continue moving all soldiers out and around the Hunter in order to acquire a shot on the targets and thus exposing them to reaction fire. I'm sure all of this is already realised and I don't mean to keep pointing out the obvious, but this will impact heavily on the gamers choice to continue using Hunters should the be no remedy.
  8. I actually seen this issue from loads of angles and some a even more severe than what can be seen in my third capture above. This became obvious to me on a mission where there were 2 aliens just outside the rear doors of then Chinook. I moved Hunter just outside and dropped one alien, but missed the other, at which point the Hunter was out of AP. It was when i had to move my operatives out and around the hunter when I began to get confused as to why none them could get a shot on the alien, the next turn tried to move the Hunter out of the way, but it was shot down on the move. This left only 2 operatives with a shot on target, when by looking at the screen - at least 5 should have had a shot. I wish I had the screeenshots to show this. Sorry.
  9. I'm sure someone has worked this by now, however i checked the armour/sprite possibility but despite the suit of armour equipped it still crashes. What leads me to believe it is the Flamethrower is that I can equip a soldier with the Flamer ammunition and have the Chinook successfully enter the battle, but not the flamethrower itself.
  10. Again, my search was avid and i couldnt find anything on this. It seems the Hunter has some kind of 'aura' around it that blocks the operatives L.O.S. Look at this: To look at it, it looks like a reasonably clear L.O.S. and now ill move the hunter to one side: and the shot opens up, yet if i now move the target cursor to the square just adjacent and behind the alien: the L.O.S. closes again - although by looking at the screen it looks like a reasonably clear shot. This is easy to replicate. Apologies if this has already come up.
  11. Right. So when the UFO disappears and the interceptor continues fly after the it, this means the UFO has not gone back to outer space, but has just flown out of detection range? I ask because there are times when, after the UFO disappears the interceptor flying out to catch it will instantly RTB. I'm guessing in these instances, its because the interceptor pilot 'knows' that the UFO has returned to space and so chooses not to continue tracking it?
  12. In played the beta for about 3 days and was bored stiff by the end. I logged out 4 hours early by choice, while other players were writing.."OMG!!! Only 4 hours LEFT!!!!!" Look its personnel to me and I know that. Its not my kind of game. 3 days is about the same time i played WoW before i began to cry profusely from boredom. I agree with this. At least compared to Sith. I played Sith Assassin 'til Level 15 and by the end i was struggling not to fall asleep. However, watching some of the 'non-force chraracters' get around and blow stuff up with massive crowd control abilities, guns and bombs and what not - seemed heaps more fun than the grind that i found i was already putting myself through with the Sith Assassin. Obviously, I never got around to obtaining my spacecraft though(Level 17 right?), which may have lending something else to the game. The best thing someone like me can say about it is that the intro cinematics to the game, at the beginning, were pretty impressive.
  13. Yeah, surely that would require a massive overhaul of pathfinding and umpteen other sets of calculating that Im not experienced enough to speak of. That and real-time with a pause button - is still real-time. If the OP is saying that turn-by-turn should still exist but: then for those 'one-off' instances when operative A has alien X, alien Y and alien Z shooting at him inside the scope of the same screen, it might add an action dynamic - Alien X, Y and Z fire and their plasma bolts, they go flying but dont hit the mark, then during your turn agent A,B and C fire back at the same time creating a turn-based 'fire-fight' effect. However, consider the instance that operative A is being targeted by alien X and Y. Now alien X is say 5 sqaures away but alien Y is 20 squares away - off screen. How is that going to be displayed smoothly? It would certainly present: I agree with Sathra. This would be moving too far away from the original XCOM TBS formula. Real time with pause, like Frozen Synapse and UFO:Afterlight are great and they enhances the element of action, which can be cool, but my fondest memory of the older UFO series - and Ive mentioned it before in some other post - is that slow, aprehensive 'hidden movement' phase. There is something seriously eery, creepy and sometimes frightening about waiting through the 'HIDDEN MOVEMENT' phase and seeing aliens X,Y and Z quickly zip out of and back into the fog, taking pot shots at your squad and then eventually that Chrysallid that jumps out and turns half your squad into slime-leaking alien incubators.
  14. Good point. I would require bulks amounts of recon....Unless.....at some point into research GPS uplinks become available!!! Then you can scan certain areas of the geoscape for hidden/stealthed UFOs! But of course the GPS is in space and there's copious amounts of UFOs getting about up there, so that would mean you would need to get research and construct some kind of GIANT ORBITAL DEFENSE PLATFORM!!!! Once they are built, ......meh. Maybe in Xenonauts 2. I tend to remember this happening in Enemy Unknown a few times especially during the terrorise missions from the large UFOs. Also towards the end - the influx of new UFO's into the atmosphere was so rapid it was impossible to track and destroy them all and the alerts setting offevery time one of them entered the geoscape was just overwheming. I still think - although I cant come up with any ideas right this second - the UFO detection features of XCOM were underdone. I mean, known the game was old, but i still think there is a load that could be done in that area.
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