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Gauddlike

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Everything posted by Gauddlike

  1. I just see a training course like that as a waste. There is no meat to it. It can be easily replaced without being missed and without the game losing anything. I agree with Sathra that being able to hire troops that are too powerful would definitely detract from the troop growth. However is being able to hire a couple of squaddies and a sergeant any different from having a training course you can put everyone through to get them to the same stage? It just removes the pointless training course and simplifies the process. Rookie = basic, higher rank = better, pretty straightforward. I would probably limit it to rank two and an occasional rank three if you get lucky. It also covers the suggestion of adding better starting troops later in the game without adding stats or bonuses to them. You can increase the availability of rank two troops slightly as more troops become familiar with the threats. Even then they may not have the stats to directly replace an experienced trooper who has had a lot of experience and stat gains.
  2. Down side to that is the secret status of the organisation. Doesn't mean they can't be used though
  3. That would be a lot of info for a tiny little button. Ctrl+# would need to move all of the other troopers along one place when you assigned a new number one, for example. That could really throw you off. I like the old suggestion of dragging the buttons to the position you want them in. That would make it easier to reorder. You could leave the actual number the same and just have the mouse wheel/GUI button order changed if you wanted to.
  4. Took me a while to realise that was the world behind him. Thought it was the aforementioned guts.
  5. It is a one handed weapon so the other hand can use advanced brushes that paint 'holes' onto walls for aliens to run into. Instant stun.
  6. Actually on the subject of larger alien ships. Should there be a limit on the map sizes? Making tiny maps and having a battleship drop on it would make the ship incredible easy to find.
  7. Any excuse. I like the idea of making a large explosion and dropping the ship into the gap it makes. It does represent a crash quite effectively. Might change the dynamics of the mission as well if the ship crashed into, for example, a gas works and got even more damaged.
  8. You could choose to pick up that rookie or pick up a sergeant instead. If there is no sergeant that meets your requirements then wait until the pool refreshes or make do with the rookie. It is another option rather than a replacement of the system. Adding in training etc to do the same job just seems more opaque. It is obvious that a sergeant is a higher rank and therefore slightly better than the rookie. He has no real advantages over the rookie that wouldn't come with time though. You are paying extra to hire someone more experienced.
  9. http://www.tokyomango.com/tokyo_mango/2007/03/the_gun_thatll_.html
  10. Giving different aliens a fuel level would also be quite fun.
  11. I like kittens. They are generally, although not in 100% of cases, fluffy with some exceptions that are not an overwhelming majority that may have other skin types.
  12. How about not bothering with the training and just have the option of hiring different ranks? Hiring ten new rookies would be pretty cheap or you could hire a couple of higher ranks if you need to fill holes in your main team. That would avoid the need for basic training. The higher cost and more limited numbers of higher ranks would be a self limiting factor. There would need to be a cut off but you could balance that to make sure it wasn't overpowering. You could increase the number of rank 2/3 later in the game to make the new recruits potentially better.
  13. Gauddlike

    X-com eu lp

    Turn one: Gauddlike forgets to turn on the grav lift and falls to his death...
  14. I like that idea. Even standing up behind a wall you are technically a smaller target.
  15. That makes more sense. Plus no more aliens hiding in corn fields...
  16. You could also combine the two options. Have an infinite pool of raw recruits for when you just need to bulk out your numbers and a limited set of head hunted specialists. Have the specialists refreshed monthly and be more expensive. They could have better starting stats, already have some training or be higher ranks than rookie to make it worth thinking about. Nothing too overpowering though, just a head start.
  17. That depends on your definition of cover. Are there only 100% size and 50% size objects? If not then what is the cut off for sizes that are ignored by flamers? Hitting one type of object but ignoring another similar looking object would be a little counter intuitive. A flamethrower would not necessarily hit the area on the far side of a waist high wall. Especially not at range. I am curious about whether the flame would hit the cover object and if it takes into account any other walls of the same size that may be between the firer and target. I assume the flamethrower will mimic a ballistic arc to go over objects and that may explain it. That would pretty much prevent any damage on areas between the two points however.
  18. Only if the Noisy Cricket also knocks back your own trooper. Rookies fly further.
  19. Looking back at the info posted by Chris I have to wonder how the flamethrower will actually work with cover. It looks like hitting an object would make the fire splash back away from it rather than hitting anyone behind it. If that does happen then it makes the flamethrower worse against entrenched enemies than other weapons. Others have the chance to penetrate the cover and hit the target.
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