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Showing content with the highest reputation on 12/12/2019 in all areas

  1. There should be more types of ammunition with this weapon, the types mentioned above, should be considered, also that when it is fired, it will travel far enough, so the shooter is not in the blast zone!!
    2 points
  2. HEAP rounds, drop one on top of a UFO/Building so it punches through the roof and then dentonates. Flechette rounds, shreds anything organic in a narrow cone.
    2 points
  3. Vision, vision length and vision cones were brought up more than once during the development of X1. I believe the underlying reason it's brought up is all to do with what battlefield information the player has access to. The relatively short vision range with the relatively tight vision cone restricts what the player knows at any time. This is especially acute at the start of any fight as all the player's information points are clustered together in one place, whereas the AI adversary information points are dotted around the map, so the AI has a much more complete picture than the player has. Does having incomplete and restricted information about the battlefield add or subtract from gameplay? One might argue that the more complete a picture a player has, the better that player can formulate strategies. There are certainly plenty of games that present all the information to the player. Incomplete and restricted information then frustrates a player because they don't know what's going on. Equally, one might argue that an incomplete picture can mean the player can be surprised by the AI's actions, and the player can in turn surprise the AI - ambushes are only effective if there are gaps in information that can be exploited, and it is entirely possible in X2 to run around an enemy group and flank them. If having incomplete information is a beneficial asset to gameplay, how much and to what degree should that information be restricted? E.G. how far and how wide should vision cones be?
    1 point
  4. Both PP and X2 sacrifice realism in the name of gameplay. The tightened vision cones in X2 mean that it's possible for enemies to ambush an inattentive player by working around those vision cones, just as it's possible for a player to pin down an enemy while a fireteam flanks them. It may not feel realistic, but as Sheepy points out it's clear and intuitive, which from a gameplay perspective is good.
    1 point
  5. Steam can use a competitor, and I don't mean Origin or Uplay. Thus I signed up to Epic just after a week or two. Now I have 47 games on my Epic library not counting DLCs, mostly given for free. As a bonus, epic store does not have mandatory DRM, and I heard that Phoenix Point does not come with one. It helps that Epic provided Snapshot the money it needed to improves phoenix to its current state, too. The game itself can use some bug fixes and rebalance, though, so waiting a bit won't hurt. XCOM 2 was nice (if you don't mind timed everything) but DLCs and mods make it better. That said, I think PP's base game is much more solid and interesting than XCOM (2). This is potential for a very complicated game lol.
    1 point
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