svidangel Posted October 19, 2012 Share Posted October 19, 2012 I see that there are both bindings for each soldier 1 through etc plus vehicles, but I think it would still be nice to have a "next soldier or vehicle" key, in whatever order is easiest to code unless someone else has a better idea. Also, a set of spots in the key binding section where we could set the reserve TUs to a given settings with a button press would be nice. How I see this working out would be... Say I rebound Tab for next soldier, and Q for reserve to snap shot, and then W for no reserve. Liking snap shot for most of my characters I could quickly Tab/Q through my squad to set everyone to snap shot for most of the map, and then when I wanted to take a shot at the end of a move, hit W and click to shoot at whatever it was I wanted. Next round I could tab quickly through to find that soldier/soldiers and Q them back to snap shot reserve (or burst, if I wanted to bind Q to that, whichever!). I think this might streamline the combat a little bit without requiring too much in the way of changes. Also being able to hit Esc to exit the menu would be nice! Thanks, and enjoying things so far! Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 19, 2012 Share Posted October 19, 2012 +1 from me. Annoying having to click the TU slider so much... Also, YES YES YES to ESC closing menu. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted October 19, 2012 Share Posted October 19, 2012 I think it was suggested that you would be able to set a default reserve that your troops would start at. That would make things easier for me as I tend to run with everyone at the same point anyway until the situation forces me to change it. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 19, 2012 Share Posted October 19, 2012 We can look at some of this in beta (it comes up quite regularly), but the Escape menu close thing is an error I wasn't aware was present and I've told the coders to fix it up (it works on the Geoscape) Quote Link to comment Share on other sites More sharing options...
svidangel Posted October 19, 2012 Author Share Posted October 19, 2012 Not sure if this is the sort of thing that is worth suggesting at this point then, but another interface tweak that would be nice is some sort of highlight or tick mark on the soldier interface showing which soldiers can actually see an alien. When I have a whole bunch of troops spread out, it would be nice to see at a glance what soldiers actually have eyes on the enemy. And anyone... are the invisible shadows running around... civilians I guess? I haven't played enough to be sure, but they don't trigger the red alien head on the right side of the screen and blowing them up with missiles doesn't leave much behind. Quote Link to comment Share on other sites More sharing options...
LesserAngel Posted October 19, 2012 Share Posted October 19, 2012 I can scroll through my units with my mouse wheel, not sure if that's what you meant though. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted October 19, 2012 Share Posted October 19, 2012 Not sure if this is the sort of thing that is worth suggesting at this point then, but another interface tweak that would be nice is some sort of highlight or tick mark on the soldier interface showing which soldiers can actually see an alien. When I have a whole bunch of troops spread out, it would be nice to see at a glance what soldiers actually have eyes on the enemy.And anyone... are the invisible shadows running around... civilians I guess? I haven't played enough to be sure, but they don't trigger the red alien head on the right side of the screen and blowing them up with missiles doesn't leave much behind. I don't think this is what you are after... but the red icon with the alien head should be clearer when the soldier that can see the alien is selected and duller when those that can't are selected. Did you know that already? If not does it help? Quote Link to comment Share on other sites More sharing options...
svidangel Posted October 19, 2012 Author Share Posted October 19, 2012 I can scroll through my units with my mouse wheel, not sure if that's what you meant though. Yes the mousewheel! Thanks, I am too used to using that for camera zoom. And as for the alien indicator, yeah, I was thinking of something on the 1-8 soldier interface with the TU bars etc that shows which can see... something. Not sure how a tradeoff between detailed/cluttered would end up, but just highlighting the unit box in red when it can see something would be good. Quote Link to comment Share on other sites More sharing options...
thothkins Posted October 19, 2012 Share Posted October 19, 2012 Yeah, the more I play this, the more I'd like to see this one back. Simply deselecting the soldiers once I'm done with them in the turn and moving onto the next. Quote Link to comment Share on other sites More sharing options...
LesserAngel Posted October 19, 2012 Share Posted October 19, 2012 Yes the mousewheel! Thanks, I am too used to using that for camera zoom. Yeah, from what I can tell, there's no 'zoom' and Tab changes what floor the camera is focused on. A little awkward at first, but it doesn't take too long to get used to. Quote Link to comment Share on other sites More sharing options...
svidangel Posted October 19, 2012 Author Share Posted October 19, 2012 Yep, just getting started here and I have a lot to learn. I think the mousewheel to change soldiers isn't listed on the options screen. Quote Link to comment Share on other sites More sharing options...
svidangel Posted October 19, 2012 Author Share Posted October 19, 2012 On the topic of the Escape key, would anyone else prefer it to exit the inventory screen in combat, rather than bring up the menu over the inventory screen? Maybe I'm just too used to using escape to get out of everything, but that seems more intuitive to me. Quote Link to comment Share on other sites More sharing options...
svidangel Posted October 20, 2012 Author Share Posted October 20, 2012 And throwing out another idea, I'd love it if the popup for the new alien craft being detected were... somewhere other than the center of the screen. It may just be that I shouldn't have picked my base in Northern Africa, but 90% of the time I have to drag it around to see where the UFOs actually spawn. Maybe something like a highlight around the edges of the screen, and then the popup window along the bottom, the center of where the Radar Ranges checkbox is. Quote Link to comment Share on other sites More sharing options...
thothkins Posted October 20, 2012 Share Posted October 20, 2012 I think the ability to drag the window around is pretty recent Quote Link to comment Share on other sites More sharing options...
svidangel Posted October 23, 2012 Author Share Posted October 23, 2012 Hmm, and it looks like as of 16.5 the Esc key still isn't exiting the combat options menu. At least not for me Quote Link to comment Share on other sites More sharing options...
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