Corporal Hicks Posted May 17, 2012 Share Posted May 17, 2012 Hi, Well, from what I can tell, it seems that the types of UFO's are limited to: Very Small Small Medium Large Very Large Only 5??? Well, 4, because the fighters do not generate crash sites... They should include more UFO's IMO. I remember the earlier UFO's on X-Com were those really small single seat scouts, usually with 1 sectoid on them. There were UFO's with 2 floors as well (the medium ones). Quote Link to comment Share on other sites More sharing options...
iamkyon Posted May 17, 2012 Share Posted May 17, 2012 The items on the list you compiled do not refer to the types of alien craft but rather their size. For instance, the public demo alone features two distinct classes of small UFOs, namely the Light Scout and the Scout proper. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 17, 2012 Share Posted May 17, 2012 Where did you find reference to large and very large? I'm still hopeing for "enormus", "colossal", "the state of texas" and "sun eclipsing" UFOs will show up. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 17, 2012 Share Posted May 17, 2012 Hicks, did you base your size types off the AM xml files? Quote Link to comment Share on other sites More sharing options...
Kaguya Posted May 17, 2012 Share Posted May 17, 2012 Those are the exact same sizes X-COM had as well. And yet it had more than 5 UFOs (8). Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 17, 2012 Author Share Posted May 17, 2012 The items on the list you compiled do not refer to the types of alien craft but rather their size. For instance, the public demo alone features two distinct classes of small UFOs, namely the Light Scout and the Scout proper. You're absolutely right, I did not pay attention to this... So, we gonna have different types of UFO's for each class, that's good! Where did you find reference to large and very large? I'm still hopeing for "enormus", "colossal", "the state of texas" and "sun eclipsing" UFOs will show up. LOL! Let's hope so!!! Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 17, 2012 Author Share Posted May 17, 2012 Hicks, did you base your size types off the AM xml files? No, it was just logical inference. Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 17, 2012 Share Posted May 17, 2012 and "sun eclipsing" UFOs will show up. ...And the Dyson sphere descends over Sol. Mankind collectively wets itself. As for craft types, Xenonauts does fine form what I remember nosing at. Types, not sizes. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 17, 2012 Share Posted May 17, 2012 Hicks, have a nose around the AM_* xml files. You'll get an idea of some of the range of alien ships you'll face. Quote Link to comment Share on other sites More sharing options...
stx Posted May 17, 2012 Share Posted May 17, 2012 If you look in the source files installed, in \xenonauts\assets\aircraft\UFOs, you will find references to some ufos I have not (yet) fought in air combat mode. I do not know if in the end they will be in the game. However I do not want to spoil the surprise, so I will not post the craft names here... Quote Link to comment Share on other sites More sharing options...
Targe Posted May 19, 2012 Share Posted May 19, 2012 There are far too many fighter types in the early game. This makes it endlessly frustrating. I loved getting the tiny single pilot scout as a crash mission in the early game, add this back in. And if you are going to have swarms of fighters, make them shoot-down-able in rare cases! Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 19, 2012 Share Posted May 19, 2012 This is probably down to some balancing that needs to be done when the beta rolls around. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.