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Skitso last won the day on November 22
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Steps to reproduce: Select a unit with two weapons (say, a shotgun and a stun baton) Make sure the primary weapon (shotgun in this example) is selected Order the unit to move next to an enemy unit. While the unit is on the move, quickly change the weapon to the secondary weapon (stun baton in this example) Notice how the yellow stripe marker doesn't update to the secondary weapon as long as the unit moves. Before the unit reaches it's destination, after you've selected the secondary weapon, quickly move the cursor on top of the enemy you are moving next to. Notice how the secondary weapon gets selected as soon as the unit reaches it's destination. (yellow stripe marker appears next to it) Notice how your cursor still shows primary weapon reticle. (The cursor needs to be on top of the enemy at the moment the weapon gets changed) Attack the enemy unit Notice how the unit shoots with primary weapon even though the secondary weapon is visually selected. This bug has caused me to shotgun numerous enemies when I meant to whack them with the baton. It's super annoying! Please, make the weapon selection activate as soon as I click the weapon and make it update the reticle if it's already on top of the enemy when it changes.
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These little blood splatters vanish way too quickly, let them stay for the remaining turn at least, they look so nice and make hitting things feel more satisfying, Can't see them taxing the system that much. Same with foot prints in snow/sand. Let them be visible for few turns. It looks cool and adds a nice strategy in gameplay too. (follow the prints to find the alien)
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What difficulty customization sliders we need?
Skitso replied to Skitso's topic in Xenonauts-2 General Discussion
One more alien numbers setting above excessive. -
Units play their normal injury/death sound when gibbed. Maybe add a nice and satisfying soggy gibbing sfx instead. Enemy spotted needs a cool sfx to add feel of fear/suspense.
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Something like that, yeah. Or a single secton running away, being overwhelmed by three of my units to team up with two psyons inside a building to gain a triangulation buff and better cover. Or instead of standing and fighting, a wraith could gain some distance and try to snipe my units from further away on top of a building. Or instead of charging directly into my units in overwatch, a mantid could go around the building and try to flank them. Or keep hunkering in cover and keep firing symbiots around him. Stuff like that.
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Yeah, I agree in a way that the tactical gameplay needs more back and forth gameplay where I'm not able to kill all the visible enemies during my turn all the time. One solution is to add more bulletspongey enemies. (Shields, more armor) Other is making AI more varied to make certain units preserve their life better: flee, reposition, keep their distance and heal themselves more actively. I would love to see servitor actively move in to heal wounded aliens.
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Seeing city names on zoomed out map
Skitso replied to st3fan21's topic in Xenonauts-2 General Discussion
The map is nice and detailed when zoomed but at least I almost never use Geoscape zoom. Would it be too much of work to add some auto zoom in certain situations? New UFO detected Mission located (terror, abduction, cleaner missions etc) Air combat starts Ground combat starts Clicking base icon -
[v4.4.1] Nationality flags - Canada
Skitso replied to SoftwareSimian's topic in Xenonauts-2 General Discussion
Yeah, that's hideous. Finnish flag was also wrong in earlier builds. I provided the correct one to Chris and he made the fix. -
[experimental 6.24 - strategy] Map randomization issue
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
Not sure if I understood you correctly, but my soldier rescue was a desert map. (not polar). At least in earlier versions each cleaner mission had map pool ranging all different biomes. (Excluding intel gather and VIP assassination) Same with terror missions. There were at least 3 different variations (for the first weastern town terror), but now I've had the same map every time. Cleaner HQ has 2 different maps (as far as I know) and I've had the same map at least 3 times in a row on my last playthroughs. -
[experimental 6.24 - tactical] Aiming reticle cursor not shown
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
Unfortunately all the saves have already been overwritten. Sorry, I thought it wouldn't have made any difference to post the saves as it was not reproable from a reload... -
[experimental 6.24 - strategy] Map randomization issue
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
Yeah, I've gotten the same terror map and alien base too. There's no randomization - at least between different playthroughs. -
[experimental 6.24 - strategy] Map randomization issue
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
Map randomization is bugged as it seems I get the same Cleaner HQ mission every time. Shouldn't it alter the 2 maps available so I should never get the same map two times in a row?