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Skitso last won the day on January 29
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[MS7 experimental] Tail until over land doesn't work
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
Yeah, i can reproduce the issue from that save. It doesn't seem to happen every time, but the 2nd speed setting might do the trick. I sent a video for you in Discord. -
That was a scout crash site
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[MS7 experimental] Broken screen layout at dropship launch
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
Never had this issue before. Now I got this maybe 3 times within 4 hours of play time -
[MS7 experimental] Broken screen layout at dropship launch
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
1440p -
Milestone 7.0.0 Released! (Experimental)
Skitso replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
There's constantly been too much OP available so I think having a 50OP cost for more soldiers and 100OP cost for new bases is a complete non-issue. It's just that when you give something to the players and then take it away, some people are not going to like it, no matter how broken the balance gets. If you are going to add a slowly reducing cost to the soldier recruitment, I would even propose even higher starting price. About the shield changes... yeah, not a fan exactly, but I get the reasoning. It's just... I would have hoped for something more organic to fix the issue of them being OP. Like AI being able to fight the shield with suppression and grenades, some alien weapons having shield penetration etc. instead. The current shield system would feel more fair if the block chance dropped as the shield gets more damaged. Like this: Shield health 100-75% = 100 block chance Shield health 75-50% = 80% block chance Shield health 50-1% = 60% block chance. -
[MS7 experimental] Missing destruction effects
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
ARID BIOME: Part of the debris (branches) spawns 7 tiles to the NW. Debris falls through the map These walls have no destruction effects. These walls have no destruction effects Bugged physics. Pieces fly all over the place. -
[MS7 experimental] Missing destruction effects
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
BOREAL BIOME: This low wall has destruction effects but it all spawns like ~10 tiles to the south east (default camera) This part of the machinery spawns extra destruction effects 2 tiles to SW (default camera) This low wall has destruction effects but it all spawns like ~10 tiles to the NW (default camera) These inner walls have nothing These huge trains and train cars shouldn't just vanish when destroyed! Should behave like cars. -
This info is oddly vague. The game doesn't mention the amount of accuracy bonus you get with the sniper if you haven't moved that turn.
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Two issues: As the infiltrators are introduced at the beginning of the game, the objective update states that the doomsday will now be increasing daily. It's actually been increasing +1 per day from the beginning. Infiltrators increase Doomsday by +0.5 per day, not +1.
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[MS7 experimental] Missing destruction effects
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
FACILITY BIOME: There are like 10 variations of these and they all miss destruction effects: No flying bits and pieces, just lame dust -
Xenonauts 2 January 2026 Monthly Update!
Skitso replied to Chris's topic in Monthly Development Updates
OK, I'll bite, eventhough it sounds like a loaded question: None. Now that the alien accuracy has been set better, I play on custom Veteran with excessive alien numbers and 0 survival chance. So why are you asking how I play?