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Skitso last won the day on November 9
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What difficulty customization sliders we need?
Skitso replied to Skitso's topic in Xenonauts-2 General Discussion
Reveal arriving reinforcements in shroud: on/off -
[experimental 6.21 - tactical] Wall hack
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
Hmmm, ok I believe you. Sucks though. -
[experimental 6.21 - tactical] Wall hack
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
Shot path goes around the corner like in X1. Maximum that should be ok is directly down from the corner, but that shot path goes right from the corner. If the shot path logic was consistent, the cleaner could have made the shot if he standed one tile to the left. -
[experimental 6.21 - tactical] Wall hack
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
This isn't a visual thing: Even if there wasn't a wall at all where the window is, you shouldn't be able to make the shot as the angle is smaller than 45 degrees. -
Milestone 6.17.0 Released! (Experimental)
Skitso replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Nah, calm down. The game is a WIP so let them cook. Ultimately, it's Chris' game and he can do whatever he wants with it. I just provide help and ideas he can use if he sees fit. -
Milestone 6.17.0 Released! (Experimental)
Skitso replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Ok, regarding the Cleaner HQ mission being too easy now that I played the 6.21: Played on veteran. I've had 14 casualities during the campaign unitl this point, so my units weren't experienced super soldiers. I waited for 11 days after the HQ spawned so I got pretty much the optimal team and gear I had available. 8 units consisting: MARS with laser cannon and heavy armor 3 laser rifle men with warden 1 laser shotty with warden 1 guy with advanced shield and laser pistol with warden 2 ballistic MG with warden I basicly ran through the mission with 0 damage received and I didn't even think how I played, just clicked it away. Didn't need to even use any smoke or stun grenades and didn't cheese the AI in any way. I cleared the command room in one turn. I'd say, compared to the difficulty level of the missions preceeding it, it would need at least 3-5 enemies more plus 2-3 enemies more in the command room to feel like being in line with those. -
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After alien turn, the UFO door doesn't get drawn correctly. 2 saves, one from the end of my turn and the second on my turn. EDIT: Unfortunately loading the save doesn't quite replicate the issue. (the door is missing but you can't see what led to that) auto_groundcombat_turn_5_end-187.json user_door_bug-5.json