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Skitso

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Skitso last won the day on November 9

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  1. Yeah, and double report is a bug too. First you get nothing, but after you go to xenopedia ja open it there, you get a new pop up as soon as you return to geoscspe.
  2. Reveal arriving reinforcements in shroud: on/off
  3. Hmmm, ok I believe you. Sucks though.
  4. Shot path goes around the corner like in X1. Maximum that should be ok is directly down from the corner, but that shot path goes right from the corner. If the shot path logic was consistent, the cleaner could have made the shot if he standed one tile to the left.
  5. This isn't a visual thing: Even if there wasn't a wall at all where the window is, you shouldn't be able to make the shot as the angle is smaller than 45 degrees.
  6. Nah, calm down. The game is a WIP so let them cook. Ultimately, it's Chris' game and he can do whatever he wants with it. I just provide help and ideas he can use if he sees fit.
  7. Ok, regarding the Cleaner HQ mission being too easy now that I played the 6.21: Played on veteran. I've had 14 casualities during the campaign unitl this point, so my units weren't experienced super soldiers. I waited for 11 days after the HQ spawned so I got pretty much the optimal team and gear I had available. 8 units consisting: MARS with laser cannon and heavy armor 3 laser rifle men with warden 1 laser shotty with warden 1 guy with advanced shield and laser pistol with warden 2 ballistic MG with warden I basicly ran through the mission with 0 damage received and I didn't even think how I played, just clicked it away. Didn't need to even use any smoke or stun grenades and didn't cheese the AI in any way. I cleared the command room in one turn. I'd say, compared to the difficulty level of the missions preceeding it, it would need at least 3-5 enemies more plus 2-3 enemies more in the command room to feel like being in line with those.
  8. After alien turn, the UFO door doesn't get drawn correctly. 2 saves, one from the end of my turn and the second on my turn. EDIT: Unfortunately loading the save doesn't quite replicate the issue. (the door is missing but you can't see what led to that) auto_groundcombat_turn_5_end-187.json user_door_bug-5.json
  9. I checked and all the other races respect tile boundaries (more or less) when they die.
  10. Sebillian corpse doesn't fit the tile it lies in, which causes a lot of ugly clipping. It's death anination should definitely be revisited to make it curl inside the tile it stood when killed.
  11. This issue has been around forever. As the UFO is reveled, the area around it is "lit" as if it's in the FOV of the player. Not only does it look messy, it also might cause confusion about the tiles the player can see.
  12. Until the Cleaner HQ is revealed at day 110, I didn't get escort VIP mission or Cleaner convoy ambush mission. I did get the VIP assassination, soldier rescue and data gather missions. Are these random again, or is it a bug?
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