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szyzyg

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  1. One thing I fell victim to was not realizing that each aircraft was costing $100k / month - it's not really obvious when you're managing your bases.
  2. I just had the same bug, any way to fix this in a save file or do I need to go and redo the final mission? I wouldn't mind if it was a case of the doors being damages and dooming my team, but I get the mission failed screen showing the High Praetor victorious despite the fact I obliterated him with a singularity cannon.
  3. So, no chance of doing Xenonauts from the aliens point of view? "After centuries in hypersleep your hive has arrived at this blue planet, with supplies limited we can only wake a handful of our army, but the planet below is rich with resources to plunder......"
  4. Hopefully this will get in the game by the time my series reaches this point.
  5. Yep this really changes the dynamic a lot, having a heavy laser machinegun on the vehicles is making me earn 30% more per mission.
  6. I'm still seeing this randomly in 0.30 I noticed troops vaulting over a wall without the valut animation.
  7. With these hotfixes do I need to go an reinstall Skitso's map pack? I'm not really clear on this and I've just been reinstalling it every time to be sure.
  8. Oh yes, the big problem is that my videos are spreading the play through over time, so the video I just released was actually made about a month ago. The playthrough is kinda gated on the number of 'interesting' events that happen (new aliens, new UFOs, research, deaths of popular team members). Also there's some editing going on, Sam Coleman died in a game running CE0.26 before the landing bug was fixed and I had to revert to an older save, when I made more recent videos I realised he was still alive and had to edit around his exploits to avoid showing him as still alive.
  9. Yes I've been following development, I've been using CE since about episode 4 of my series.
  10. On the 'enhanced vision' front I'd like to see some sort of scoped mode available with the rifles. i.e. If equiped with a sniper rifle you'd get access to a scoped mode which cuts down the FOV, but gives a boost to visibility range and removes the reaction fire penalty normally associated with the rifle.
  11. Honestly, then you'd get people loading up their troops with extra ammo and dropping it in the dropship on their first turn (I do this already with grenades) and then people would report 'items on dropship floor not carried over between missions'. Better to just presume the dropship has a significant supply of ammo on board. Of course the knock on effect of this should be actually letting people stock the dropship with spare weapons and ammo to let them swap things out during a mission.
  12. Just remember you can change game speed with the 1-4 keys, so as you clikc the tail button hammer the 1 key
  13. Ugh.. so that save file still has a squadron in flight which is of course broken meaning I have to go back to the start of the mission where I captured the officer. And now, this bug is affecting saves created with 0.24 which previously worked fine.
  14. Well the research is fixed. So, no chance of fixing a save with dropships that don't want to land?
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