RiflePoet Posted August 25, 2014 Share Posted August 25, 2014 You didnt install the mod correctly. Clearly your strings.xml isnt proper either, which is why it appears "ammo is under vehicles". Because of how I renamed and organized manufacturing categories. And no, I dont support an unlimited ammo version of the mod, so go make one yourself. There's another thread in the forum where I explained this to another user. Ok, that's fine. I like the economy part of it. So previously I was told multiple times HOW SIMPLE it is to install. So clearly I'm doing something wrong as I'm new to modding this and for example did not have any idea what X:CE stood for. A lot of people make assumptions. I have no idea what strings.xml is, where it is or what it does. So again, there is an assumption that is over the head of someone new. So, I have uninstalled Xenonauts from Steam and deleted the Xenonauts folder in the steam common apps folder. Do I need to remove anything else? Edit the registry? Sacrifice a chicken? How do I install the mod correctly please? It is a very nice mod, but could someone please explain it like I'm a giant grandmother please how to install it correctly? Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 25, 2014 Author Share Posted August 25, 2014 (edited) Ok, that's fine. I like the economy part of it. So previously I was told multiple times HOW SIMPLE it is to install. So clearly I'm doing something wrong as I'm new to modding this and for example did not have any idea what X:CE stood for. A lot of people make assumptions.I have no idea what strings.xml is, where it is or what it does. So again, there is an assumption that is over the head of someone new. So, I have uninstalled Xenonauts from Steam and deleted the Xenonauts folder in the steam common apps folder. Do I need to remove anything else? Edit the registry? Sacrifice a chicken? How do I install the mod correctly please? It is a very nice mod, but could someone please explain it like I'm a giant grandmother please how to install it correctly? Follow these instructions. 1. Install Xenonauts v1.08 or v1.09 fresh. I suggest somewhere simple like C:/Games/Xenonauts 2. Download XNT 5.31 final (firebat) here: http://www.mediafire.com/download/wx3cm3xvox9qbga 3. Extract XNT's files somewhere (I use 7zip program), I suggest extracting the folder to your desktop. 4. Then copy these XNT files to your /Xenonaut/ folder. When asked to overwrite files, press YES TO ALL. It will ask you to overwrite alot of files and you want to overwrite them all with XNT's files. 5. Now download Xenophobia v1.4.9 installer file. 6. Extract the ZIP file to your desktop, inside will be an EXE. (if you dont trust it, feel free to virus scan it first). 7. Run the EXE as administrator, press next until you it asks you to enter your /Xenonauts/ location where you installed the game in step #1. Type in the file path and the press Next and let it install. 8. Play using the new Xenonauts.exe in your /Xenonauts/ folder. Do not use any shortcuts created by STEAM. 9. Thats it really. Edited August 25, 2014 by Slayerjerman Quote Link to comment Share on other sites More sharing options...
RiflePoet Posted August 25, 2014 Share Posted August 25, 2014 Follow these instructions.1. Install Xenonauts v1.08 or v1.09 fresh. 2. Download XNT 5.31 final (firebat) here: http://www.mediafire.com/download/wx3cm3xvox9qbga 3. Extract XNT's files somewhere (I use 7zip program), I suggest your desktop. 4. Then copy these XNT files to your /Xenonaut/ folder. When asked to overwrite files, press YES TO ALL. It will ask you to overwrite alot of files and you want to overwrite them all with XNT's files. 5. Now download Xenophobia v1.4.9 installer file. 6. Extract the ZIP file to your desktop, inside will be an EXE. (if you dont trust it, feel free to virus scan it first). 7. Run the EXE as administrator, press next until you it asks you to enter your /Xenonauts/ location where you installed the game. Enter the file path and the press Next and let it install. 8. Play. Thank you, so I should NOT install the [community] Xenonauts that is version .27 now and is an option in the steam beta menu? Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 25, 2014 Author Share Posted August 25, 2014 Thank you, so I should NOT install the [community] Xenonauts that is version .27 now and is an option in the steam beta menu? Do not use Steam beyond installing the base game files. IF you do, Steam will think the files are invalid and attempts to "update" the files back to original. This also means do not use Steam to start the modded game, ever. If you want to use 0.27, its at your own risk as I have not tested it and it may or may not be stable. You should consider all CE exe's as "experimental", including the exe provided by Xenophobia. But if you do wish to try 0.27, just copy the EXE and overwrite the one provided. DO not copy any of it's XMLs else you will break the game. Quote Link to comment Share on other sites More sharing options...
RiflePoet Posted August 25, 2014 Share Posted August 25, 2014 Ok, so that's totally news to me. I've always been using Steam to start the game. Are you saying that after Xenonauts installs I should copy the Xenonauts folder OUT of the Steam main directory? Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 25, 2014 Author Share Posted August 25, 2014 Ok, so that's totally news to me. I've always been using Steam to start the game. Are you saying that after Xenonauts installs I should copy the Xenonauts folder OUT of the Steam main directory? No, just dont use steam to launch the game. Steam will try to validate the files and when it fails to do so, it will re-download files to "fix" itself,. thereby messing up your modded installation.... Annnnnnd thats why you had problems in the first place Quote Link to comment Share on other sites More sharing options...
JD809 Posted August 25, 2014 Share Posted August 25, 2014 Love the mod, but i think you should focus on making it compatible with the latest Community Edition as that has some great features i think this mod is missing. I would also love to see more effort made in terms of immersion such as background music and xenopedia entries. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 25, 2014 Share Posted August 25, 2014 No, just dont use steam to launch the game. Steam will try to validate the files and when it fails to do so, it will re-download files to "fix" itself,. thereby messing up your modded installation.... Annnnnnd thats why you had problems in the first place I'm pretty sure it doesn't do this, at least not by default. I was running mods for a long time from within the Steam directory version. That's not to say that it's not a bad idea to make a duplicate copy for mods, but it shouldn't be causing issues (unless there's a setting somewhere in Steam that makes it self-correct?) Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 26, 2014 Author Share Posted August 26, 2014 Love the mod, but i think you should focus on making it compatible with the latest Community Edition as that has some great features i think this mod is missing. I would also love to see more effort made in terms of immersion such as background music and xenopedia entries. I have not received any confirmation that CE 0.27 is stable with the latest LOS changes. I was at the bleeding edge when 0.26 came out and as a result, it was very unstable and many people complained about crashes, so I reverted back to using 0.25HF. And if I am not mistaken, you can still use the 0.27 EXE with the mod. I have not tried this however, so use at your own risk, as always... Xenopedia entries takes alot of effort and work to make art and write entries. I am pretty burnt out with that as well as maintaining the weapon's stat description tool tips. Feel free to jump in and lend a hand to complete this work.... @Kabill - You are partially correct as you can run mods inside the Steam directory, the issue is when Steam is set to auto-update the game as well as when you run the game through the Steam-created shortcut because it will try and validate the game files. If you run the EXE directly from the Steam-installed directory it skips the validation check. But yes, by default all games are set to auto-update via Steam and if you do not disable this "feature", Steam will overwrite your files without warning. (happened to me several times on other games I play through Steam, even resetting my configs/keybinds sometimes...grrr). Quote Link to comment Share on other sites More sharing options...
kabill Posted August 26, 2014 Share Posted August 26, 2014 @Kabill - You are partially correct as you can run mods inside the Steam directory, the issue is when Steam is set to auto-update the game as well as when you run the game through the Steam-created shortcut because it will try and validate the game files. If you run the EXE directly from the Steam-installed directory it skips the validation check. But yes, by default all games are set to auto-update via Steam and if you do not disable this "feature", Steam will overwrite your files without warning. (happened to me several times on other games I play through Steam, even resetting my configs/keybinds sometimes...grrr). Fair enough. Apologies for interfering! Quote Link to comment Share on other sites More sharing options...
asierus24 Posted August 28, 2014 Share Posted August 28, 2014 i found a bug, the build list in the bases (where workshops and all those are located cant hold all the facilities, i cant see the radar anymore and can barely selec the hangar for build .even scrolling radar seems to be in the middle of the list and dont show. Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 28, 2014 Author Share Posted August 28, 2014 i found a bug, the build list in the bases (where workshops and all those are located cant hold all the facilities, i cant see the radar anymore and can barely selec the hangar for build .even scrolling radar seems to be in the middle of the list and dont show. Yeah, i seen this too. I need to find the time to go and tinker with the UI on that screen and lengthen the window. Right now, I've been taking a break from modding Xenonauts. With the drama recently, I'm pretty burnt out, so consider this my "AFK" message and v1.4.9 is gonna be the current version for a while. Quote Link to comment Share on other sites More sharing options...
xakos Posted August 29, 2014 Share Posted August 29, 2014 (edited) Hello, Issues noticed on [X1.08 + X:CE 0.25HF] XNT Into Darkness Mod V5.3 "The Firebat" clean install and that delicious mod-compilation (just played half of a month in game time): some cut-off fonts at headings/names of items/item-decriptions (1680x1050) some alien unit (officer or "head alien" of UFO) not visible in crashed/landed Scout UFOs one-handed grenade launcher is two-handed (description states one handed like the name implies) the first airborne able carrying heavy torpedo (Apollo?... don't remember exactly) is mounted with heavy weapon torpedo in light missile slot some weird cover things (one alien shot through a wall, killed my soldier without destroying the wall) + (my soldiers shooting each other in the back without seen indicator that hit soldier was actually in "field of danger" or "being cover") That's all I remember for now...please keep up the great work! Edited August 29, 2014 by xakos Quote Link to comment Share on other sites More sharing options...
victorix58 Posted August 29, 2014 Share Posted August 29, 2014 I've also had alien sprites go invisible before. Like the little pod things blink and become invisible, though they are still there. Or the aliens from Alien. Quote Link to comment Share on other sites More sharing options...
starmindfr Posted August 29, 2014 Share Posted August 29, 2014 (edited) hello by the way it's impossible to read the missiles names when i want to equip them as name are too hight, any place i could update the font size ? I play in 1920*1200 also one other bug, not sure its the mod but when aliens like giant snake are using the toxic attack i often see a funny other type of alien that appear and throw by hand a toxic grenard and then the snake form disapear for few turns... or maybe it's intended ? Edited August 29, 2014 by starmindfr Quote Link to comment Share on other sites More sharing options...
asierus24 Posted August 30, 2014 Share Posted August 30, 2014 another bug i cant manufacture or see the MARS plasma weapons ammo . Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 30, 2014 Author Share Posted August 30, 2014 Thanks for the reports. I'll add these to the list when I get around to the next update. Quote Link to comment Share on other sites More sharing options...
pnakasone Posted August 30, 2014 Share Posted August 30, 2014 I am getting game crashes on equip solider screen trying to switch to the advanced weapon tab. Unable to get version 2 of multi-shot weapons. Quote Link to comment Share on other sites More sharing options...
asierus24 Posted September 1, 2014 Share Posted September 1, 2014 another bug the x 25 boomerang does not appear in hangar and cannot be used in combat after manufacture it. Quote Link to comment Share on other sites More sharing options...
starmindfr Posted September 2, 2014 Share Posted September 2, 2014 just a small fix for the radar & similar text hard to see in building list, maybe its nood needed to change all that but it seems to works fine so : save file baseview.lua inside assets\script then look for the part called buildinglist and use the settings bellow (really take care to update only values or copy past the good lines on good place) : { name = "buildinglist", x = 0, y = 0, w = kMax, h = kMax, font = BaseStatFont, fontScale = defaultText, thcolor = WhiteColor, mcolor = WhiteColor, textsize = defaultText * listSpacing, TiledImage { name = "scrollbar", x = kMax - 9, y = 0, w = kMax, h = kMax, image = "uitextures/scrollbar", bordersize = 4, NonUniformScaledImage { name = "scrollbarBtn", x = 2, y = 2, w = 5, h = 5, image = "uitextures/black", }, Quote Link to comment Share on other sites More sharing options...
asierus24 Posted September 2, 2014 Share Posted September 2, 2014 thanks starmindfr now i can build radars! Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted September 2, 2014 Author Share Posted September 2, 2014 Changes Updated mod to X:CE 0.28. Revert back to 0.25HF if you have crashes or instablity. ALL previous patches included. Fixed X-25 boomerang from not being in hanger when manufactured. Should work now. Added missing strings for multi-ammo sniper rifles Fixed Advanced weapons tab crash with multi-ammo weapons v2. Mars MFG weapons now unlock after plasma weapons so that they have ammo available. Increased buildings list size on base-building view so you can now see all options. I am now officially taking an extended break away from Xenonauts and Xenonauts modding. Consider 1.5.0 the final version of this mod until further notice. That being said, feel free to post bugs/fixes here to support the community, but do not expect updates/support from me anytime soon. Thanks and have fun! Quote Link to comment Share on other sites More sharing options...
Flyingsub Posted September 2, 2014 Share Posted September 2, 2014 Thanks for the hard work you put into this mod. Quote Link to comment Share on other sites More sharing options...
slipper Posted September 3, 2014 Share Posted September 3, 2014 Many thanks mate for your hard work in compiling this mod and keeping it up to date, really appreciate it. regards slipper Quote Link to comment Share on other sites More sharing options...
Robbie Posted September 3, 2014 Share Posted September 3, 2014 Hello all, first thanks for the mod! Second: given that I'm pretty new (game and forum) I'm not sure if I have installed it correctly, when I download the mod it said to instal XNT 5.3 but reading your post seems enough launch the .exe. I'm asking because when I moved my guys in the Dropship after renamed it the game crushed. Also lot of soldiers are without skin, i.e. only the combat uniform (no face, hands). Thanks in advance Quote Link to comment Share on other sites More sharing options...
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