Jump to content

[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod


Recommended Posts

You didnt install the mod correctly. Clearly your strings.xml isnt proper either, which is why it appears "ammo is under vehicles". Because of how I renamed and organized manufacturing categories. And no, I dont support an unlimited ammo version of the mod, so go make one yourself. There's another thread in the forum where I explained this to another user.

Ok, that's fine. I like the economy part of it. So previously I was told multiple times HOW SIMPLE it is to install. So clearly I'm doing something wrong as I'm new to modding this and for example did not have any idea what X:CE stood for. A lot of people make assumptions.

I have no idea what strings.xml is, where it is or what it does. So again, there is an assumption that is over the head of someone new.

So, I have uninstalled Xenonauts from Steam and deleted the Xenonauts folder in the steam common apps folder. Do I need to remove anything else? Edit the registry? Sacrifice a chicken? How do I install the mod correctly please? It is a very nice mod, but could someone please explain it like I'm a giant grandmother please how to install it correctly?

Link to comment
Share on other sites

Ok, that's fine. I like the economy part of it. So previously I was told multiple times HOW SIMPLE it is to install. So clearly I'm doing something wrong as I'm new to modding this and for example did not have any idea what X:CE stood for. A lot of people make assumptions.

I have no idea what strings.xml is, where it is or what it does. So again, there is an assumption that is over the head of someone new.

So, I have uninstalled Xenonauts from Steam and deleted the Xenonauts folder in the steam common apps folder. Do I need to remove anything else? Edit the registry? Sacrifice a chicken? How do I install the mod correctly please? It is a very nice mod, but could someone please explain it like I'm a giant grandmother please how to install it correctly?

Follow these instructions.

1. Install Xenonauts v1.08 or v1.09 fresh. I suggest somewhere simple like C:/Games/Xenonauts

2. Download XNT 5.31 final (firebat) here: http://www.mediafire.com/download/wx3cm3xvox9qbga

3. Extract XNT's files somewhere (I use 7zip program), I suggest extracting the folder to your desktop.

4. Then copy these XNT files to your /Xenonaut/ folder. When asked to overwrite files, press YES TO ALL. It will ask you to overwrite alot of files and you want to overwrite them all with XNT's files.

5. Now download Xenophobia v1.4.9 installer file.

6. Extract the ZIP file to your desktop, inside will be an EXE. (if you dont trust it, feel free to virus scan it first).

7. Run the EXE as administrator, press next until you it asks you to enter your /Xenonauts/ location where you installed the game in step #1. Type in the file path and the press Next and let it install.

8. Play using the new Xenonauts.exe in your /Xenonauts/ folder. Do not use any shortcuts created by STEAM.

9. Thats it really.

Edited by Slayerjerman
Link to comment
Share on other sites

Follow these instructions.

1. Install Xenonauts v1.08 or v1.09 fresh.

2. Download XNT 5.31 final (firebat) here: http://www.mediafire.com/download/wx3cm3xvox9qbga

3. Extract XNT's files somewhere (I use 7zip program), I suggest your desktop.

4. Then copy these XNT files to your /Xenonaut/ folder. When asked to overwrite files, press YES TO ALL. It will ask you to overwrite alot of files and you want to overwrite them all with XNT's files.

5. Now download Xenophobia v1.4.9 installer file.

6. Extract the ZIP file to your desktop, inside will be an EXE. (if you dont trust it, feel free to virus scan it first).

7. Run the EXE as administrator, press next until you it asks you to enter your /Xenonauts/ location where you installed the game. Enter the file path and the press Next and let it install.

8. Play.

Thank you, so I should NOT install the [community] Xenonauts that is version .27 now and is an option in the steam beta menu?

Link to comment
Share on other sites

Thank you, so I should NOT install the [community] Xenonauts that is version .27 now and is an option in the steam beta menu?

Do not use Steam beyond installing the base game files. IF you do, Steam will think the files are invalid and attempts to "update" the files back to original. This also means do not use Steam to start the modded game, ever.

If you want to use 0.27, its at your own risk as I have not tested it and it may or may not be stable. You should consider all CE exe's as "experimental", including the exe provided by Xenophobia. But if you do wish to try 0.27, just copy the EXE and overwrite the one provided. DO not copy any of it's XMLs else you will break the game.

Link to comment
Share on other sites

Ok, so that's totally news to me. I've always been using Steam to start the game. Are you saying that after Xenonauts installs I should copy the Xenonauts folder OUT of the Steam main directory?

No, just dont use steam to launch the game. Steam will try to validate the files and when it fails to do so, it will re-download files to "fix" itself,. thereby messing up your modded installation.... Annnnnnd thats why you had problems in the first place ;)

Link to comment
Share on other sites

Love the mod, but i think you should focus on making it compatible with the latest Community Edition as that has some great features i think this mod is missing. I would also love to see more effort made in terms of immersion such as background music and xenopedia entries. :)

Link to comment
Share on other sites

No, just dont use steam to launch the game. Steam will try to validate the files and when it fails to do so, it will re-download files to "fix" itself,. thereby messing up your modded installation.... Annnnnnd thats why you had problems in the first place ;)

I'm pretty sure it doesn't do this, at least not by default. I was running mods for a long time from within the Steam directory version. That's not to say that it's not a bad idea to make a duplicate copy for mods, but it shouldn't be causing issues (unless there's a setting somewhere in Steam that makes it self-correct?)

Link to comment
Share on other sites

Love the mod, but i think you should focus on making it compatible with the latest Community Edition as that has some great features i think this mod is missing. I would also love to see more effort made in terms of immersion such as background music and xenopedia entries. :)

I have not received any confirmation that CE 0.27 is stable with the latest LOS changes. I was at the bleeding edge when 0.26 came out and as a result, it was very unstable and many people complained about crashes, so I reverted back to using 0.25HF. And if I am not mistaken, you can still use the 0.27 EXE with the mod. I have not tried this however, so use at your own risk, as always...

Xenopedia entries takes alot of effort and work to make art and write entries. I am pretty burnt out with that as well as maintaining the weapon's stat description tool tips. Feel free to jump in and lend a hand to complete this work....

@Kabill - You are partially correct as you can run mods inside the Steam directory, the issue is when Steam is set to auto-update the game as well as when you run the game through the Steam-created shortcut because it will try and validate the game files. If you run the EXE directly from the Steam-installed directory it skips the validation check. But yes, by default all games are set to auto-update via Steam and if you do not disable this "feature", Steam will overwrite your files without warning. (happened to me several times on other games I play through Steam, even resetting my configs/keybinds sometimes...grrr).

Link to comment
Share on other sites

@Kabill - You are partially correct as you can run mods inside the Steam directory, the issue is when Steam is set to auto-update the game as well as when you run the game through the Steam-created shortcut because it will try and validate the game files. If you run the EXE directly from the Steam-installed directory it skips the validation check. But yes, by default all games are set to auto-update via Steam and if you do not disable this "feature", Steam will overwrite your files without warning. (happened to me several times on other games I play through Steam, even resetting my configs/keybinds sometimes...grrr).

Fair enough. Apologies for interfering!

Link to comment
Share on other sites

i found a bug, the build list in the bases (where workshops and all those are located cant hold all the facilities, i cant see the radar anymore and can barely selec the hangar for build :) .even scrolling radar seems to be in the middle of the list and dont show.

Yeah, i seen this too. I need to find the time to go and tinker with the UI on that screen and lengthen the window.

Right now, I've been taking a break from modding Xenonauts. With the drama recently, I'm pretty burnt out, so consider this my "AFK" message and v1.4.9 is gonna be the current version for a while.

Link to comment
Share on other sites

Hello,

Issues noticed on [X1.08 + X:CE 0.25HF] XNT Into Darkness Mod V5.3 "The Firebat" clean install and that delicious mod-compilation (just played half of a month in game time):

  • some cut-off fonts at headings/names of items/item-decriptions (1680x1050)
  • some alien unit (officer or "head alien" of UFO) not visible in crashed/landed Scout UFOs
  • one-handed grenade launcher is two-handed (description states one handed like the name implies)
  • the first airborne able carrying heavy torpedo (Apollo?... don't remember exactly) is mounted with heavy weapon torpedo in light missile slot
  • some weird cover things (one alien shot through a wall, killed my soldier without destroying the wall) + (my soldiers shooting each other in the back without seen indicator that hit soldier was actually in "field of danger" or "being cover")

That's all I remember for now...please keep up the great work!

Edited by xakos
Link to comment
Share on other sites

hello

by the way it's impossible to read the missiles names when i want to equip them as name are too hight, any place i could update the font size ? I play in 1920*1200

also one other bug, not sure its the mod but when aliens like giant snake are using the toxic attack i often see a funny other type of alien that appear and throw by hand a toxic grenard and then the snake form disapear for few turns... or maybe it's intended ? :P

Edited by starmindfr
Link to comment
Share on other sites

just a small fix for the radar & similar text hard to see in building list, maybe its nood needed to change all that but it seems to works fine so :

save file baseview.lua inside assets\script then look for the part called buildinglist and use the settings bellow (really take care to update only values or copy past the good lines on good place) :

{

name = "buildinglist",

x = 0,

y = 0,

w = kMax,

h = kMax,

font = BaseStatFont,

fontScale = defaultText,

thcolor = WhiteColor,

mcolor = WhiteColor,

textsize = defaultText * listSpacing,

TiledImage

{

name = "scrollbar",

x = kMax - 9,

y = 0,

w = kMax,

h = kMax,

image = "uitextures/scrollbar",

bordersize = 4,

NonUniformScaledImage

{

name = "scrollbarBtn",

x = 2,

y = 2,

w = 5,

h = 5,

image = "uitextures/black",

},

Link to comment
Share on other sites

Changes

  • Updated mod to X:CE 0.28. Revert back to 0.25HF if you have crashes or instablity.
  • ALL previous patches included.
  • Fixed X-25 boomerang from not being in hanger when manufactured. Should work now.
  • Added missing strings for multi-ammo sniper rifles
  • Fixed Advanced weapons tab crash with multi-ammo weapons v2.
  • Mars MFG weapons now unlock after plasma weapons so that they have ammo available.
  • Increased buildings list size on base-building view so you can now see all options.

I am now officially taking an extended break away from Xenonauts and Xenonauts modding. Consider 1.5.0 the final version of this mod until further notice. That being said, feel free to post bugs/fixes here to support the community, but do not expect updates/support from me anytime soon.

Thanks and have fun!

Link to comment
Share on other sites

Hello all,

first thanks for the mod!

Second: given that I'm pretty new (game and forum) I'm not sure if I have installed it correctly, when I download the mod it said to instal XNT 5.3 but reading your post seems enough launch the .exe.

I'm asking because when I moved my guys in the Dropship after renamed it the game crushed.

Also lot of soldiers are without skin, i.e. only the combat uniform (no face, hands).

Thanks in advance :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...