a_beorning Posted May 14, 2014 Share Posted May 14, 2014 Switched Hunter vehicle to pulse laser. Tried to return to machinegun: - safety on close quarters, no AoE - ability to suppress without killing (just shooting somewhere close to enemy) - very nice for capturing aliens alive Can not. Machinegun is greyed. If pulse laser is upgrade for both MG and Viper rockets - is there a fire mode switch (spread/area)? If pulse laser is upgrade for Viper rockets only - is there an upgrade for MG? If none - why could not I use good old MG? Or it's just a bug? Quote Link to comment Share on other sites More sharing options...
Lorebot Posted May 16, 2014 Share Posted May 16, 2014 I mentioned this in the release 7 thread a week or so ago. It started happening after they made the weapon upgrades for the vehicles not require producing the weapons first. I'd guess that the change they made did something to the upgrade weapons to make them always available, but didn't change the .30 cal machine gun. So once you take it off you count as having 0 in inventory and since you can't buy or build them you won't be able to put it back on. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 16, 2014 Share Posted May 16, 2014 Researching new weapons tech kicks in the ReplaceOnUpgrade flag for turrets (same as grenades), meaning that it's actually a bug that you can select anything other than the current level of turret. Quote Link to comment Share on other sites More sharing options...
UmberSkies Posted May 16, 2014 Share Posted May 16, 2014 Hopefully the devs notice this post fairly quickly. While there are times that the Laser and Plasma cannons are useful, sometimes you just want a little suppression instead of alien giblets. Quote Link to comment Share on other sites More sharing options...
Lorebot Posted May 16, 2014 Share Posted May 16, 2014 I only recently used the Pulse Laser for the first time and I was really surprised that it was an AOE weapon. I'd assumed it was a single shot/burst fire weapon similar to the soldiers' rifles. The first time I fired it and it vaporized the target along with half the building it was standing next to had my jaw on the floor with me immediately ranting to myself about it being OP. I've never been a 'burn it all' type of player. Rockets flying everywhere may be effective and not have any real penalty through the game effects, but I've always thought that property damage and casualties caused by my soldiers' actions should cause steep penalties and have done what I could to avoid them. But that's a discussion best left for another thread. I was really annoyed that I couldn't put the .30 cal back on after that mission was over, mainly because it meant I'd never be able to use my Hunter again without causing serious collateral damage... Quote Link to comment Share on other sites More sharing options...
GreatOldOne Posted May 16, 2014 Share Posted May 16, 2014 Trying to move the Hunter on an Arctic map caused a CTD for me. It had moved several times but one move it CTD Quote Link to comment Share on other sites More sharing options...
Chris Posted May 17, 2014 Share Posted May 17, 2014 I've fixed this now. In future builds, you'll be able to downgrade the weapon if you want. Quote Link to comment Share on other sites More sharing options...
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