Muskrat Posted January 26, 2014 Share Posted January 26, 2014 Would it be possible to add a bleeding indication above a character's head, or maybe just NPC head's? Reason I'm asking: I just spent a lot of effort saving a civilian, he took a hit, but I thought he was fine. 2 turns later he up and died on me when I could have saved him with a med kit, had I known. Considering the mission score penalizes you for civilian kills, it'd be nice to know if one really needs medical attention. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 26, 2014 Share Posted January 26, 2014 There should have been blood splatter on the tile the civvie was standing on - was it not there? Quote Link to comment Share on other sites More sharing options...
Muskrat Posted January 26, 2014 Author Share Posted January 26, 2014 (edited) It was probably blocked the the tree he was in front of. And I've had blood spatter even when my guys aren't bleeding. But I don't think I should have to rely on seeing the space he was shot in to tell he's bleeding. I should be able to tell from looking at the person, right? Also, it could create an interesting dynamic during the game - encountering wounded civilians and gaining reputation for healing them. Maybe during terror missions? Edited January 26, 2014 by Muskrat Quote Link to comment Share on other sites More sharing options...
Chris Posted January 29, 2014 Share Posted January 29, 2014 I can see how it's problematic for civilians, but I think that's very much a fringe case. There's plenty of notification when a Xenonaut is bleeding though. Quote Link to comment Share on other sites More sharing options...
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