kabill Posted August 21, 2013 Share Posted August 21, 2013 (edited) EDIT: As of 19.1 Stable, this mod is redundant due to changes to the actual game. Download from https://www.dropbox.com/sh/8nrent2z14exqo6/MeJmrrgI4J It's the one under Aircraft Balance Mod. To install, overwrite aircraftweapons.xml and gameconfig.xml with the downloaded files. Premise: There's been some discussion about how to stop Foxtrots from dominating the air game. This mod is my attempt to resolve that problem. Changes: - The evade ability is buffed considerably. It now only has a 1 second cooldown, occurs slightly quicker and moves the aircraft a little further. - Torpedoes are nerfed. Their speed and turning ability have been halved. - Missiles buffed slightly. Missiles (both Xenonaut and alien) have a higher speed and each weapon slot contains 2 missiles rather than 1. Missiles on alien fighters, heavy fighters and interceptors have also been doubled (from 2 to 4). Consequences: - Torpedoes are practically useless against any UFO which can evade (fighter, heavy fighter, interceptor and light scout). You *can* score hits with torpedoes against such UFOs, but this happens as a result of a UFO dodging one attack into another (and therefore can't be relied upon). As such, it is no longer possible to rely on Foxtrots to bring down all alien squadrons. - Condors and later fighter craft are now significantly better. They can take on alien fighters and win with little or no damage if played well. Against larger UFOs like Landing Craft, they still lack the firepower to take them down. - As such, aircraft diversity is now important. Feedback and suggestions very much welcome. Edited August 22, 2013 by kabill Quote Link to comment Share on other sites More sharing options...
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