Mask Posted August 4, 2013 Share Posted August 4, 2013 From what can be garnered, weapons seem to have some kind of bleeding modifiers in the main code. Assuming this is true, please, when possible, make it possible to mod the these variables in the near future.. Quote Link to comment Share on other sites More sharing options...
EchoFourDelta Posted August 4, 2013 Share Posted August 4, 2013 Not sure if this is exactly what you mean, but in the "config" xml file, there's this line: <BleedingWound damageAmount="10" chance="20" hpLossPerTurn="2" /> Quote Link to comment Share on other sites More sharing options...
Mask Posted August 4, 2013 Author Share Posted August 4, 2013 Apparently, there's reason to believe that in the main code there are modifiers for different weapons/damage types. I'm not certain. IF there aren't, having some way to mod our own modifiers would be nice. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted August 5, 2013 Share Posted August 5, 2013 Do you mean having the bleed chance of each individual weapon able to be set individually or each damage type? Max_caine asked for the same sort of thing a while ago. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 5, 2013 Share Posted August 5, 2013 Oh yeah, I did, didn't I? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted August 5, 2013 Share Posted August 5, 2013 Yes it was you, I saw the whole thing guvnor. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.