GizmoGomez Posted July 22, 2013 Share Posted July 22, 2013 I suggest adding three options for how fast time flows in the air combat mini game (similar to the geoscape time options): Slow, normal (current), fast. Slow would be used for carefully dodging shots, more effective micromanaging, and more precise maneuvers. Normal for normal stuff. Fast for skipping past unnecessary waiting, like when you're escaping an air battle and have to wait for your aircraft to reach the edge of the screen. Several people have complained about waiting for the air combat to finish when nothing else is going to happen, like when you're escaping after using all your ammo. This would fix that problem. Additionally, beyond making the air combat better, it could also be used to balance the difficulty levels. On insane you could remove the pause function and just leave in the three speeds. I'd support that. Quote Link to comment Share on other sites More sharing options...
svidangel Posted July 22, 2013 Share Posted July 22, 2013 Yep http://www.goldhawkinteractive.com/forums/showthread.php/6147-Small-point-on-air-combat Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted July 22, 2013 Author Share Posted July 22, 2013 Yephttp://www.goldhawkinteractive.com/forums/showthread.php/6147-Small-point-on-air-combat My inspiration. I added a slow option as well, though. It seemed more complete, and it means that I (and others) won't have to press pause over and over again to be able to slowly see an event playing out. Quote Link to comment Share on other sites More sharing options...
Mordobb Posted July 23, 2013 Share Posted July 23, 2013 I don t feel the need, but i agree with the idea. Quote Link to comment Share on other sites More sharing options...
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