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Is an auto-bleed property possible to be added for use by modders


Max_Caine

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While alien weapons are fearsome, as Ol' Stinky has already pointed out, they lack variety after a while. Stinky already addressed this by making new variants on alien weapons, but I believe that alien weapons could use an exotic touch that you wouldn't see in human weapons. Bleeding as a function already works, and there is a set percentage chance for a bleeding wound to happen. Would it be possible to have an auto-bleed property? Something that automatically causes x bleeds (where x is the number of bleeding wounds per hit caused), the property of which could be distributed to alien weapon variants. This would create a healable damage-over-time property which would add an "oh shit!" factor when taking on aliens.

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