anotherdevil Posted December 24, 2011 Share Posted December 24, 2011 Sorry haven't seen this anywhere else yet, please combine if it is somewhere else. 1. When saving the most recent game should go to the top of the list (be the most recent) Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 24, 2011 Share Posted December 24, 2011 Ah, been meaning to make a new suggestions list, but have been waiting for V9 to do so. As for your point 1, it should already be doing that... (Would you like me to move this to the suggestions subforum?) Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 24, 2011 Author Share Posted December 24, 2011 Na it's more a suggestion for the build, rather than for the game as a whole Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 24, 2011 Author Share Posted December 24, 2011 got a new one: 2. the player should be able to select an old save to save over, rather than having to type a new one each time Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 26, 2011 Author Share Posted December 26, 2011 And another. 3. the research descriptions in the Xenopedia should be shorter, or put into more paragraphs. Right now they seem like big blocks of text, and even though its all new it seemed a bit of a mission to read it all... Quote Link to comment Share on other sites More sharing options...
Chris Posted January 2, 2012 Share Posted January 2, 2012 Fair enough. The overwrite save things is a good point. The Xenopedia will likely have a new look before the game is released anyway so I'll look at it in more detail then. Quote Link to comment Share on other sites More sharing options...
SuperNovaNexus Posted January 3, 2012 Share Posted January 3, 2012 Not to nit pick but could the ufo's you shoot down look like something from the air combat screen I thought I was going to crawl into a oval ufo with wings but it turned out to be a bird of prey that and it does not seem to look like it would fit all them little grey men inside Quote Link to comment Share on other sites More sharing options...
Sathra Posted January 3, 2012 Share Posted January 3, 2012 Dunno, it looks like the Air-Combat icon to me. Was surprised at how huge it was though, but everything is in proportion. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 3, 2012 Author Share Posted January 3, 2012 yeah I presume the consoles for flying it etc will appear at some stage =] I take it they haven't been rendered yet =p Quote Link to comment Share on other sites More sharing options...
SuperNovaNexus Posted January 3, 2012 Share Posted January 3, 2012 Unless that little bit at the back with the glowing bar in the middle is the engine room I thought it was the bridge dam these alien vessels with no instruction manuals Quote Link to comment Share on other sites More sharing options...
Chris Posted January 3, 2012 Share Posted January 3, 2012 Yeah the bit at the back with the glowing bits is the engine room Quote Link to comment Share on other sites More sharing options...
Silverhks Posted January 6, 2012 Share Posted January 6, 2012 To clarify point 2: On the saveing, you can select a save and save over it... But you cannot select a save and then click save. You must type in a new save name, I find this very annoying Quote Link to comment Share on other sites More sharing options...
Inkallim Posted January 6, 2012 Share Posted January 6, 2012 (edited) Another tiny thing, almost not worth mentioning but I suppose it's part of the "simulation" immersion. "Clip Size" for weapon ammo really should be "Magazine Size" or just Mag Size if you want to save space. For the guns that have mags anyway, I guess the machine gun would technically be "belt length" or something. Edited January 6, 2012 by Inkallim Quote Link to comment Share on other sites More sharing options...
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