Lightzy Posted May 26, 2013 Share Posted May 26, 2013 stability-wise for me this is the most stable version i've played, but there are some really annoying gameplay bugs like the huge alien sight range and the grenade to wall to thrower thing Quote Link to comment Share on other sites More sharing options...
Lightzy Posted May 26, 2013 Share Posted May 26, 2013 I have to say though that crash bugs don't bother me that much, but things that ruin gameplay (like aliens having eagle sight) makes me not want to play the game. the whole thing stops being fun, so i don't play it which means i don't find more bugs to report. I think all in all gameplay issues are more important than crashes if the crashes can be somehow avoided Quote Link to comment Share on other sites More sharing options...
raziel1981 Posted May 26, 2013 Share Posted May 26, 2013 Lightzy - in essence i agree on this. While i perfectly understand the need for the community to test the game in a low budget game as this, I find that the recent rush of bugs in the last builds is just more then i can bear so i stopped playing till a decent build comes along. Instead of dling and rushing to play now i wait a few days for the comments on the bug forum and potential hot-fixes to pop up. Its just to frustrating to deal with some of the more recent bugs. Quote Link to comment Share on other sites More sharing options...
anzacloner Posted May 26, 2013 Share Posted May 26, 2013 I have to say though that crash bugs don't bother me that much, but things that ruin gameplay (like aliens having eagle sight) makes me not want to play the game. the whole thing stops being fun, so i don't play it which means i don't find more bugs to report.I think all in all gameplay issues are more important than crashes if the crashes can be somehow avoided agreed fog of war is bullshit if aliens see thru objects that's fine (as long as the stupid bastards stop trying to fire thru them hell these aliens are a challenge but that's ok real life sensibility is always the aim I would not send blind soldiers to defend our planet Having said that we are still aware that this game is still in developing we must be patient Still have crash when craft is at back in fog of war when last alien is inside banging away. Never happens when craft is visible Progress is impressive and final version should be great Cheers Pete:cool: Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 26, 2013 Share Posted May 26, 2013 Hi anzacloner. The consequences of long sight distances are discussed in lightgemini's long-sight mod. If you want to see why there's "fog of war bullshit" I suggest downloading the mod and trying for yourself. (Here's a hint. Long sight works better for aliens than it does for you). Quote Link to comment Share on other sites More sharing options...
smoitessier Posted May 29, 2013 Share Posted May 29, 2013 (edited) This was rather weird, my soldier inside a building shot down a bit of wall and the whole building landed on him. I had saved just before that and had made an egress at the same spot a couple times without problems, but then it started happening consistently. I am guessing it's because if you blow down a bit of wall in one turn all is fine, but if you have to take 2 turns to do it then it bugs. My save happens after I had already damaged the wall segment, if you burst fire on an adjacent segment all is well (except for LOS not being updated) Save game: http://rghost.net/46361582 edit: This is from a fresh install and new game Edited May 29, 2013 by smoitessier Quote Link to comment Share on other sites More sharing options...
Chris Posted May 29, 2013 Author Share Posted May 29, 2013 Hehe, there is a building collapse function in the game that activates if you shoot out enough of the walls on a level. Seems it is malfunctioning a little there though... Quote Link to comment Share on other sites More sharing options...
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