stx Posted May 12, 2013 Share Posted May 12, 2013 I've found this in version 18.3, but there is a high probability that this bug is still there in version 18.4. In my game North America signed a pact with the aliens, and a couple of months later the aliens launched a terror mission in a north american city. What's the use of alien pacts if they do not stop terror missions? Here is the screenshot. By the way, I completely ignored the terror mission. If you sign a pact with alien forces, then do not ask for help... Quote Link to comment Share on other sites More sharing options...
Chris Posted May 13, 2013 Share Posted May 13, 2013 Hmm, good point. We should probably fix this. Quote Link to comment Share on other sites More sharing options...
Mothman Posted August 13, 2014 Share Posted August 13, 2014 Still existing in 1.09. Maybe you meant is "we don't pay the xenonauts but of course we are still fighting the aliens"? Then terror would ok. But on the other hand, I don't think I'll help that region now... Quote Link to comment Share on other sites More sharing options...
ntalas Posted August 13, 2014 Share Posted August 13, 2014 In my opinion it's a bug since this is completely pointless. Besides, it reduces the possibility that the terror site occurs in a continent where it really matters. That effectively makes the game easier than it should be.. Anyway, I think this is a very low priority at the moment.. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.