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Equipment replenished in flight when team does two missions in a row


cerwad

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I sent my team to do a mission On their way back they had enough time to hit a landed abductor so i sent them there without getting back to base first (only a few hours were remaining)

I was really (pleasantly) surprised to see that they all had their armor, ammo and equipment back. I don't think this should happen their equipment should not replenish itself midflight.

The wounded stayed wounded though.

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1 hour ago, cerwad said:

I sent my team to do a mission On their way back they had enough time to hit a landed abductor so i sent them there without getting back to base first (only a few hours were remaining)

I was really (pleasantly) surprised to see that they all had their armor, ammo and equipment back. I don't think this should happen their equipment should not replenish itself midflight.

The wounded stayed wounded though.

Could you post up a save game from just before the end of the first mission if you have one?

Things like ammo and grenades shouldn't be replenished - the only exception is that a gun gets one free clip if it would otherwise start the mission empty. But it sounds like more than that is happening here.

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Hey can't find the the first mission unfortunately. Maybe I mixed up the missions. I'll try to reproduce.

It's maybe nothing since i mainly checked ammunition and the single guy who was wounded could have been without losing armor.

The fact that they have full mags is weird though. I would prefer to reload myself at the start of the mission.

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16 hours ago, cerwad said:

Here is the file just before the seconbug_report_2024-07-18-22h58_st_4.16.0_user_f11.zipd mission.

As you can see if you enter the mission everyone has full ammo and armor even the wounded who got shot last mission.

I will redo the first mission tomorrow as i don't have a save at the end of it and send it to you if necessary.

Good night

Can you re-upload the bug report file? We've been unable to download it unfortunately

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Ok i managed to reproduce it twice.

My guys are on their third mission in a row.

The bug report is at the end of the second mission (third mission impending)

What i have confirmed : Ammo and armor replenished if partially used (for ex a shield at 50 hit points in the next mission has 160 hit points)

The grenades seem to disappear but from the wrong guys. For example :

Lauren Brown at end of mission :

20240719192951_1.thumb.jpg.59fba068fa5d294576557ec776c8d196.jpg

Lauren Brown start of third mission 2 more grenades and 1 smoke :

20240719194310_1.thumb.jpg.76f0acbdd654c3434f49d9448777308e.jpg

 

Before :

20240719192945_1.thumb.jpg.e3b00638a18c147d3ef1a68cfc709e22.jpg

After : 2 more grenades and one smoke

20240719194331_1.thumb.jpg.07ea0e871a29d4d8790d4b72eb271545.jpg

But some guys start with less grenades that they had for some reason

And the HP are wrong ! Lauren did not take more damage after the screenshot but she lost 25 HP at the start of the third mission why ?

 

bug_report_2024-07-19-19h27_gc_4.16.0_user_f11.zip

Edited by cerwad
Just noticed the HP
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On 7/19/2024 at 7:01 PM, cerwad said:

Ok i managed to reproduce it twice.

My guys are on their third mission in a row.

The bug report is at the end of the second mission (third mission impending)

What i have confirmed : Ammo and armor replenished if partially used (for ex a shield at 50 hit points in the next mission has 160 hit points)

The grenades seem to disappear but from the wrong guys. For example :

Lauren Brown at end of mission :

20240719192951_1.thumb.jpg.59fba068fa5d294576557ec776c8d196.jpg

Lauren Brown start of third mission 2 more grenades and 1 smoke :

20240719194310_1.thumb.jpg.76f0acbdd654c3434f49d9448777308e.jpg

 

Before :

20240719192945_1.thumb.jpg.e3b00638a18c147d3ef1a68cfc709e22.jpg

After : 2 more grenades and one smoke

20240719194331_1.thumb.jpg.07ea0e871a29d4d8790d4b72eb271545.jpg

But some guys start with less grenades that they had for some reason

And the HP are wrong ! Lauren did not take more damage after the screenshot but she lost 25 HP at the start of the third mission why ?

 

bug_report_2024-07-19-19h27_gc_4.16.0_user_f11.zip 11.18 MB · 0 downloads

Thanks. Yeah, the game doesn't save the state of specific items - so if a shield or armour survives the battle, it has full HP next battle again. That's not idealy, but it's quite a major thing to add to the game and it's probably not worth the trouble.

The grenades and ammo being redistributed isn't a bug exactly, as the system just collects all the items at the end of the battle and distributes them around your soldiers as fairly as possible based on what you left the base with. But I'll ask the programmers how possible it is to try and remember the existing loadouts so we just share out the items recovered from dead soldiers, and don't actually take items off the surviving soldiers to give to their friends.

As for the HP loss, it's because soldiers become wounded on the strategy layer equal to the lowest HP level they suffered in battle (if you keep it as the maximum HP level, they'll never end up badly wounded). But I'll see if maybe we can apply this only when they return to base rather than immediately.

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