compass Posted March 20 Share Posted March 20 (edited) After playing Xenonaut 2 for around 160 in game days, I've encountered 3 base defense missions, all of which unfold in a similar manner. The AI remains passive until I either initiate an attack or decide to retreat from the starting room. This renders the strategic aspect of base building somewhat redundant. I speculate there might be two reasons for this behavior: It could be intended to provide the player with an opportunity to position troops before facing a rush. However, if this is the case, it seems the condition for the AI to initiate an attack needs adjustment. For instance, if there's only one entrance from the hangars to the rest of the base (which is the starting point), the AI requires either a full retreat from all troops or engagement in the hangars after the door is opened. A potential solution could be to allow the AI a grace period of 3 rounds before launching an attack. Alternatively, the AI might be overly cautious and hesitant to attack. Yet, from my observations, it doesn't hesitate to engage if the player leaves the starting point. A suggestion to enhance base defense missions could involve introducing a mechanic where the AI attempts to retreat if they penetrate deep into the base but start losing ground. This would prompt the player to intercept them before they reach the hangars. If the enemy retreats, it still counts as a victory, but it sets the stage for future encounters with a stronger force. Alternatively, the AI could call for reinforcements directly onto the mission if the player hasn't eliminated the remaining intruder within a certain number of rounds. This would discourage players from camping when they have overwhelming odds against the last foe. Edited March 20 by compass Quote Link to comment Share on other sites More sharing options...
Chris Posted March 20 Share Posted March 20 These missions definitely do need more work, yes. However we've implemented new AI for the aliens on these missions where they'll be searching through your base for targets more aggressively and that'll be arriving in Milestone 4, so I think we'll see how that works before we make any further changes. Quote Link to comment Share on other sites More sharing options...
gG-Unknown Posted March 21 Share Posted March 21 (edited) 17 hours ago, Chris said: we've implemented new AI for the aliens on these missions where they'll be searching through your base for targets Is it possible to play "Collect data sticks" mission other way around ? I mean, is it possible to teach AI move in groups and try to get to various computers around base, collect as much sticks as possible then run away ? Or, opponents might just place a dynamite certain base building. e.i. something like Counter Strike mechanic. Aliens-cleaners want to raid in, place dynamite and defend it, for 3 turns until it explodes. It obviously destroy one base building. Also, base defence should use "reinforcement" mechanic. Player starts with small squad, like 4 soldiers then reinforcemennt of 2 more soldiers get into map every 4th round or so. Lets make several starting points around base, so player could choose where reinforcement appears. That way, player could block opponent, while reinforcement works like encirclement. Base defence mission are long and boring. Also graphic need some fluf. Still the same gray walls and floors are not exciting. Could you add some posters on walls like : https://store.airforcemuseum.com/i-want-you-patriotic-uncle-sam-recruiting-poster-950-004225.html Or put a colored lines on flors like certain hospitals use. A blue line lead to hangar. Red line leads to aarmoury, green line leads to dormitory and so on ... . Also Friendly AI should be on map. So aliens could shot enginers or scintists. Also, aliens could free captured aliens! Simply add more opptional targets for aliens to reach, so player have a hard day to defend them all. Edited March 21 by gG-Unknown Quote Link to comment Share on other sites More sharing options...
zardoz2206 Posted March 24 Share Posted March 24 not sure if it was fixed since, but aliens had a tendancy to get stuck in corner of rooms trying to get to you instead of going to the doors. Quote Link to comment Share on other sites More sharing options...
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