gfulton Posted January 28, 2013 Share Posted January 28, 2013 Hi, I was wondering, before I start hacking about with the current premium alpha build, if there is any developer support in the premium builds that could assist with bug reporting? There is a class of LOS issues related to structures that I would like to report on, and it would be a lot easier for me to explain and devs to understand if I could put together test cases and screenshots if there is something like this. I have some game programming experience, and would like to help out. Also, I am new here, so please forgive me if I have overlooked anything. Thanks, gfulton Quote Link to comment Share on other sites More sharing options...
djlogue Posted January 28, 2013 Share Posted January 28, 2013 I used to do some programming.... back on my amstrad 464. I used to spend hours bashing out hundreds of lines of code they would give you for free in amstrad action magazine. (there would nearly always be a syntax error or 2 thrown in the sme way that old mechano sets used to in order to make you use your head a little bit) I actually have a 464 emulator and started writing out space invaders that I found on the wikki but it had 6 errors and I didn't have a clue how to fix 5 of them Quote Link to comment Share on other sites More sharing options...
gfulton Posted January 28, 2013 Author Share Posted January 28, 2013 I used to do some programming.... back on my amstrad 464. I used to spend hours bashing out hundreds of lines of code they would give you for free in amstrad action magazine. (there would nearly always be a syntax error or 2 thrown in the sme way that old mechano sets used to in order to make you use your head a little bit)I actually have a 464 emulator and started writing out space invaders that I found on the wikki but it had 6 errors and I didn't have a clue how to fix 5 of them Still have a link to it? Quote Link to comment Share on other sites More sharing options...
djlogue Posted January 28, 2013 Share Posted January 28, 2013 sure thing http://www.winape.net/ thats the emulator heres some of the coding links http://www.cpcwiki.eu/index.php/Sixty_Programs_for_the_Amstrad_CPC_464_-_Invaders BTW I find using the autotype function on the emulator very helpfull for copy pasting Quote Link to comment Share on other sites More sharing options...
Chris Posted January 28, 2013 Share Posted January 28, 2013 If you go into the game directory, Xenonauts_editor.exe has a bunch of dev tools in it. If you press U in the combat you get a pop-up menu that lets you tinker with the battlefield, and gamconfig.xml has a bunch of developer cheats in it. I suspect you won't discover much we don't already know though, and you may ruin the experience a bit by peeking behind the curtain May be useful for engineering situations where you can repro crash bugs on the ground combat tho... Quote Link to comment Share on other sites More sharing options...
djlogue Posted January 28, 2013 Share Posted January 28, 2013 [quote name=Chris;50530' date=' and you may ruin the experience a bit by peeking behind the curtain Oh no, why you have to say that...... I don't know how long I will last.....it's like ....finding christmas prezzies!!! Quote Link to comment Share on other sites More sharing options...
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