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gfulton

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  1. This is awesome : ) Thank you so much for adding to the lore and overall story of the game. I am really looking forward to this!
  2. Okay, not such a big deal then. I was under the impression spawn logic had been implemented to a large extent. There were some videos I watched of earlier builds where aliens were seemingly more prevalent across the map.
  3. Yes, this fixes the issue. + key was unbound so I didn't realize zooming was possible. Should have studied the keybinds closer Thank you Giovanni.
  4. For some reason I was under the impression that vBulletin was open-source... so yeah, probably not worth an additional developer license to implement bug classification!
  5. I still haven't been able to afford the full game yet Very nice article though, I am even more excited about the direction Xenonauts is taking.
  6. Hi Matthew, Please see my response to Gorlom just above. I believe additional classification features could be added in a non-invasive fashion. Let me know if you think this would help. Apologies if this isn't the best channel for offering development support - I looked for a link on the site but didn't find one.
  7. This is a good point. However some support for bug reporting could be added to the forums to help alleviate this issue. Custom thread fields are simple to add to vBulletin. So when submitting to the Bug Report forum users could select things like build version, affected gameplay system, etc from a drop-down listbox. Sorry for the vagueness, but it was intentional as I don't know the exact nature of the development needs and constraints you guys are working with. As for classification as I mentioned above you could just add additional fields to the vbulletin database and drop-lists (or similar) to the interface for the Bug Reporting thread. Then, if the development team wanted to, they could perform specific queries on the forum database to get information about the nature and quantity of various bugs and bug types, but most importantly this could ease integration into the internal bug tracking system and make triage (determining severity, owner, dupe checking, etc) easier, making testers live's easier This would take a little bit of coding to get done, and I would be more than happy to help. If I am still not making sense I could do a mock up of what I am talking about so you could demo it for yourself.
  8. Hello NastyNative, I would encourage you to at least check out the latest developments over the past year. I only started playing yesterday, having no knowledge of the game prior to about 2 weeks ago, and I am able to have fun playing. The most important thing for me was that the mechanics are in such a state that when I am playing, it feels like XCOM. For me this means the developers have been on the right track from the start, and are unlikely to deviate at this point. It may not be ready for your liking yet, but I have faith it will when it is complete - provided you enjoy XCOM, at least.
  9. UPDATE: Known issue related to spawn code and AI logic. Currently under development as per Chris This is originally reported here, I think. Context: Aliens appear to only spawn inside a downed ship, and will not move out of the ship until the player is within sight, typically at normal LOS range. During my first game that I created, ocassionally aliens would render with only a shadow blob when (seemingly) spawned outside of the ship. On one a civilian was seemingly treated as an alien by the game logic, it moved as if in combat and did not attack, and the mission didn't end until I killed it. Repro: May happen after starting first game after install. Start a ground combat mission, notice that no aliens appear outside of the ship, no aliens appear to attempt engagement prior to alerting them by approaching the downed craft. Additionally, keep an eye out for aliens rendering only their shadow blob or civilian being treated by game logic as actual aliens (in my case they were unable to attack, presumably due to being unarmed).
  10. WHERE DO YOU LIVE?! I don't have anyone to play Space Hulk with either
  11. Thanks Gorlom Sorry, not a stupid question - just too familiar with such lingo I suppose GDC stands for Game Developers Conference.
  12. Hm, I have had one incident where civilians were actually Aliens. I wasn't sure if this was by design though. I recently started a new game today and have experienced you issue the whole time. It is very frustrating because the entire level is a waste. You just march your squad into place and then fire away. I could actually complete every mission at this point with a shot or two from my tank. If this happens most of the time, it totally ruins the game after about an hour or less, depending on the frequency of crash sites.
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