Skitso Posted February 3 Share Posted February 3 (edited) Controlling Xenonaut units has become slightly janky after 3.0 update. Haven't been able to pinpoint the issue more precisely yet, but it seems often that right after the unit has finished the movement, the next click is not registered by the game. Pressing C to crouch, right click to rotate or just clicking to a tile is just not registered and it makes playing the game feel more unresponsive than before. EDIT: It might be tied to a movement action that reveals new ground from the shroud. EDIT 2: Just load a save and make a move shown in the screenshot. Try to crouch (press C) as soon as the unit stops it's movement. user_janky_movement_bug-5.json Edited February 3 by Skitso Quote Link to comment Share on other sites More sharing options...
Skitso Posted February 4 Author Share Posted February 4 Day later: fixing this should be high priority. Super annoying. Quote Link to comment Share on other sites More sharing options...
Von_Emmy Posted February 4 Share Posted February 4 8 hours ago, Skitso said: fixing this should be high priority. Super annoying. I agree and like to add: Movement interruption seems to also be affected, it does not work right now! Quote Link to comment Share on other sites More sharing options...
Chris Posted February 5 Share Posted February 5 On 2/3/2024 at 7:41 AM, Skitso said: Controlling Xenonaut units has become slightly janky after 3.0 update. Haven't been able to pinpoint the issue more precisely yet, but it seems often that right after the unit has finished the movement, the next click is not registered by the game. Pressing C to crouch, right click to rotate or just clicking to a tile is just not registered and it makes playing the game feel more unresponsive than before. EDIT: It might be tied to a movement action that reveals new ground from the shroud. EDIT 2: Just load a save and make a move shown in the screenshot. Try to crouch (press C) as soon as the unit stops it's movement. user_janky_movement_bug-5.json 1.36 MB · 0 downloads 14 hours ago, Von_Emmy said: I agree and like to add: Movement interruption seems to also be affected, it does not work right now! Thanks. Yes, we're looking into fixing this as a priority. Movement interruption not working is probably another symptom of to the same bug, Quote Link to comment Share on other sites More sharing options...
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