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[3.03 experimental - Tactical] Slight jankyness right after movement


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Controlling Xenonaut units has become slightly janky after 3.0 update. Haven't been able to pinpoint the issue more precisely yet, but it seems often that right after the unit has finished the movement, the next click is not registered by the game. Pressing C to crouch, right click to rotate or just clicking to a tile is just not registered and it makes playing the game feel more unresponsive than before.

EDIT:  It might be tied to a movement action that reveals new ground from the shroud.

EDIT 2: Just load a save and make a move shown in the screenshot. Try to crouch (press C) as soon as the unit stops it's movement.

image.thumb.jpeg.cc2302dfa16b95b1e4a2850ee24a25b1.jpeg

user_janky_movement_bug-5.json

Edited by Skitso
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On 2/3/2024 at 7:41 AM, Skitso said:

Controlling Xenonaut units has become slightly janky after 3.0 update. Haven't been able to pinpoint the issue more precisely yet, but it seems often that right after the unit has finished the movement, the next click is not registered by the game. Pressing C to crouch, right click to rotate or just clicking to a tile is just not registered and it makes playing the game feel more unresponsive than before.

EDIT:  It might be tied to a movement action that reveals new ground from the shroud.

EDIT 2: Just load a save and make a move shown in the screenshot. Try to crouch (press C) as soon as the unit stops it's movement.

image.thumb.jpeg.cc2302dfa16b95b1e4a2850ee24a25b1.jpeg

user_janky_movement_bug-5.json 1.36 MB · 0 downloads

 

14 hours ago, Von_Emmy said:

I agree and like to add:
Movement interruption seems to also be affected, it does not work right now!

Thanks. Yes, we're looking into fixing this as a priority. Movement interruption not working is probably another symptom of to the same bug,

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