Khall Posted January 6, 2013 Share Posted January 6, 2013 Every time I hit an alien with the precision rifle (explosives as well I think), it's weapon is destroyed (the alien is still alive) leaving it unarmed. It's to do with the overdamage system, it seems to apply when the alien is still alive (by design?), leaving them defenseless for the rest of the mission. In "weapons_gc", I noticed that while some weapons have "hplimit", the alien weapons do not. While it looks great blowing an alien's weapon to scrap in it's hands, it's a little over the top at the moment. Quote Link to comment Share on other sites More sharing options...
Chollirem Posted January 8, 2013 Share Posted January 8, 2013 agreed, one rocket into a group of aliens and when the smoke clears, I have 3 unarmed aliens going "WTF I had a weapon a second ago" Same with precision rifle Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 8, 2013 Share Posted January 8, 2013 Can I just edit the alien weapons in weapons_gc to have very high HP so this stop's happening? Quote Link to comment Share on other sites More sharing options...
Chris Posted January 8, 2013 Share Posted January 8, 2013 HoboRed - that's one solution, but the code shouldn't allow a unit's equipment to be destroyed unless it also takes enough damage to kill the unit. Thanks for the report. Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 8, 2013 Share Posted January 8, 2013 HoboRed - that's one solution, but the code shouldn't allow a unit's equipment to be destroyed unless it also takes enough damage to kill the unit. Thanks for the report. So weapons are destroyed on the death of a unit, not from HE damage? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 8, 2013 Share Posted January 8, 2013 If the unit dies and there is enough damage left over then the item can be destroyed. It is not guaranteed and shouldn't happen with normal weapons too much from the discussion we had on this feature. There is a whole overdamage thread to read through. Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 8, 2013 Share Posted January 8, 2013 I fixed it. Don't care about my own weapons, I need those alien weapons for cash money. Global funding just doesn't pay the bills. Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 8, 2013 Share Posted January 8, 2013 "Global funding just doesn't pay the bills." Just picturing four grubby, unkempt overall wearing Xenonauts behind a trestle table in front of a hanger. "Get yer own plasma pistol. $100 bucks to you lady. Ah, the alien slime will wash right off. Wha' da ya say? $75?" Chinook boot sales - the only way to top up poor funding nation relations. Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 8, 2013 Share Posted January 8, 2013 Maybe instead of being Auto-Sold, the alien weapons can be Auto-Disassembled into their raw material such as Alienium or Alien Alloys? That way I can sell as much raw material as I want, and keep some in storage for manufacturing. Quote Link to comment Share on other sites More sharing options...
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