453074 Posted September 11, 2023 Share Posted September 11, 2023 In global warfare it is nice to know, when you are ready to finish off the enemy. To increase the realism of the game, please remove the "Endgame counter"... it would be illogical to know. Especially when you fight an unknown enemy. Great game by the way! kindly Frank 1 Quote Link to comment Share on other sites More sharing options...
Komandos Posted September 15, 2023 Share Posted September 15, 2023 I agree. The counter reduces the intrigue and "gambling" of the game. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted September 15, 2023 Share Posted September 15, 2023 (edited) We will see what the Devs have as an replacement for that in the Backhand. I personaly like the Counter from UFO ET-Series, which are hidden and show up when you are ready for the final Strike. In Xenonauts 2 there are more Endings planed, but couldn´t integrated yet. I hope we get minimum 4 Endings for the Game (like you have in Phoenix Point to choose): 1. Ending (Standard): Win the War 2. Ending (Standard): Loose the War 3. Ending (belongs on your Decissions ingame): Stalemate and Negotations with the Enemy 4. Ending (belongs on your Decissions ingame): Find an way with friendly Coexsistance Edited September 15, 2023 by Alienkiller Quote Link to comment Share on other sites More sharing options...
Pietje666 Posted September 15, 2023 Share Posted September 15, 2023 So you got dialogs with options that decide the outcome? Cause the way it is now i can't imagine how you would come to a stalemate or coexistence Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted September 18, 2023 Share Posted September 18, 2023 (edited) Pietje666, to make a big Difference to the 08/15-Endings (which have still 99% of the Games) with either you win complete or you loose everything is not constructive anymore. The Devs from old X-Com in Apocalypse made an Prototype-Testing to get in more Allies to fight the Enemy. But in the 1990s you didn´t have such Possibilitys like today and have normal Standard 2 Endings (either win complete or loose complete). New XCOM-Series with the 3 other Organisations and the Storyline advanced the Allies-Possibilitys as an correct big Step, but you still have the 2 normal Endings (either win complete or loose complete). The best Combination of both (Decissions / Endings) which lead to the minimum 4 different Endings give Phoenix Point the first Place. You have 3 or 4 Organisations, where you have to choose 1 later in the Game to work together to form the Ending. If you get such or similar Decissions to create other Endings in Xenonauts 2, you get a lot more Gamefun. Atm. it´s only the Option to win or to loose. To get more Game-Endings give Xenonauts 2 more Pepper. Like said, the 2 named Standard 08/15-Endings get borring since 1,5 Decades. Such Decissions to get more Game-Endings were already planed for Xenonauts 2. My Thoughts are only Examples, how it could look. Edited September 18, 2023 by Alienkiller Quote Link to comment Share on other sites More sharing options...
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