Jump to content

Pietje666

Members
  • Posts

    53
  • Joined

  • Last visited

  • Days Won

    2

Pietje666 last won the day on March 8 2024

Pietje666 had the most liked content!

Reputation

8 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The game has a lot of text, so prepare to translate a bunch of text with each update. Or have a good comparing tool to know what they changed. Also not sure if you can add languages to the game, reusing a language to translate to your own language can always be done.
  2. Never played the final mission, but gas masks are supposed to protect your soldiers from the air in the alien environment. In the past you could move your soldiers on top of the buildings in the missions where you would attack a Cleaner convoy, was there a reason that now you can't? During tactical missions you can't see what kind of medals a person already gained. So most of the times i gave the wrong person the kill. There's enough room in the inventory screen to show it.
  3. Accelerated weapons could be easily fixed by replacing your weapons with them. I was playing an abduction mission, and was surprised to see those cleaner soldiers mixed up with sectoids. Was that intended? It spoils kinda the fun, previously you could see there are some connections, but you aren't sure.
  4. That's why training facilities are the key. They help you to train the recruits to a better level. Not sure how much time has to pass before 1 point got added.
  5. Planes already have that kinda options, some are hidden for public
  6. Is it possible to reintroduce images from previous Milestones? First the alloy ammo images were removed, but now also the modules doesn't have an image anymore. I kinda liked those modules, it gave extra flavour to your soldiers. If it isn't possible to reintroduce them, then is it possible to get a list of images that are removed?
  7. Do i need to create every meta file with a unique id for every folder and file? Yikes!
  8. Weapon tier evolution: It's ballistics, maybe accelerated, laser, gauss and then plasma. I think it's enough, haven't encountered Andron so i don't know if plasma weapons are enough.
  9. I wondered how far Milestone 3 is. And if there's a prototype version that could be tested.
  10. I agree with a separate post on the forum. So modders can help each other with tips and tricks.
  11. You want to shoot with infantry Plasma Weapons? You need to get hold of Alien Fusion Weapons. Getting Terror missions with Alien Plasma Bomb or shooting down an Alien Bomber is possible with Milestone 2
  12. There is an unused category of people who can fit the role (the building that houses them works). Remember to make those active choices, you must know what's going on. To gather information is an agent's job.
  13. UK version is quite stable even after enabling the deprecated tech, buildings and such. The only reason why the game would crash, is when i made a mistake somewhere. That's why mod the game at updates that i think it's worthy to spend the time on.
  14. @gG-Unknown if they are going to implement what you were saying. Then additional research and weakness project should have a decrease in time spend at the hospital and a decrease in reduction for the new cases. That would be fair and logic response.
  15. @Vitruviansquid you meant like UFO:EU? Every role had their own technology category.
×
×
  • Create New...