Weapon tier evolution: It's ballistics, maybe accelerated, laser, gauss and then plasma.
I think it's enough, haven't encountered Andron so i don't know if plasma weapons are enough.
You want to shoot with infantry Plasma Weapons? You need to get hold of Alien Fusion Weapons.
Getting Terror missions with Alien Plasma Bomb or shooting down an Alien Bomber is possible with Milestone 2
There is an unused category of people who can fit the role (the building that houses them works). Remember to make those active choices, you must know what's going on. To gather information is an agent's job.
UK version is quite stable even after enabling the deprecated tech, buildings and such.
The only reason why the game would crash, is when i made a mistake somewhere.
That's why mod the game at updates that i think it's worthy to spend the time on.
@gG-Unknown if they are going to implement what you were saying. Then additional research and weakness project should have a decrease in time spend at the hospital and a decrease in reduction for the new cases. That would be fair and logic response.
I think eventually the PLOT text at the research topics will be removed when we get closer to the final build. So you won't know if you're progressing in the right direction.
If you put X-COM 4 not in the equation, Xenonauts 2 gives you more control of the air battles. To me air battles are, bringing the best ship, with the best equipment and pray you down it.
In some rts you have to clear certain locations and then ambush the incoming army. Maybe perhaps that's also possible (depends on the map) on turn X the army will move in. And then it's their turn to respond to the incoming fire. If you did your best you will wipe them out, otherwise the battle is dragged on.
I know the rewards for clearing the HQ. Still i never launch the final attack, cause they are good target practice for rookies. And finishing the Cleaner story isn't necessary in the game. Still they improved the Cleaner part very much in Milestone 2.