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[v1.32c ground combat] pile of bricks provides no cover?


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That's weird. Tested your save and seems to be the same for me as well. Interestingly the cover works depending on how far you are shooting from. I'll talk about this with the programmers and see if we can fix it for the next patch. Thanks for the report

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2 hours ago, Kouki said:

That's weird. Tested your save and seems to be the same for me as well. Interestingly the cover works depending on how far you are shooting from. I'll talk about this with the programmers and see if we can fix it for the next patch. Thanks for the report

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This seems to be correct behavior: cover that is adjacent to the shooter is not counted.

Edited by Skitso
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5 hours ago, Skitso said:

This seems to be correct behavior: cover that is adjacent to the shooter is not counted.

Cover next to the shooter shouldn't get in the way of shooting from behind said cover. However, if the target is hiding behind something, that cover should always count as cover, even if it's the same "something" that the shooter and target are hiding behind. In real life, hiding on the other side of a pile of bricks will make you a lot harder to hit than sitting in the open.  Please re-examine this adjacent-tile mechanic.

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2 hours ago, SoftwareSimian said:

Cover next to the shooter shouldn't get in the way of shooting from behind said cover. However, if the target is hiding behind something, that cover should always count as cover, even if it's the same "something" that the shooter and target are hiding behind. In real life, hiding on the other side of a pile of bricks will make you a lot harder to hit than sitting in the open.  Please re-examine this adjacent-tile mechanic.

This is true. However, as it's not a bug, I encourage you to make a suggestion of this in a relevant thread.

Edit: actually, make a new thread about shooting rules. I might also have something to add.

Edited by Skitso
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