thegoodsir Posted November 17, 2012 Share Posted November 17, 2012 (edited) Hi first my native languish is not English,got that good the we can be friends. I thought i might slap you with my ideas so: make the aming more realistic so the bullet don't miss with 100 miles when you are using a sniper from 10 yards away make the shot gun fire more shots/slugs per shell. you know craod control, mabe 5-7 slugs that fire in wide spread you don't want a Xenonaut too close=) that is all fore now i will edit this as i get moar ideas Edited November 18, 2012 by thegoodsir Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted November 17, 2012 Share Posted November 17, 2012 One of the basic weapons that is yet to be revealed in the public alpha is the flamethrower. I think that will deliver all your crowd control needs. Plus burnination. Quote Link to comment Share on other sites More sharing options...
thegoodsir Posted November 17, 2012 Author Share Posted November 17, 2012 One of the basic weapons that is yet to be revealed in the public alpha is the flamethrower. I think that will deliver all your crowd control needs. Plus burnination. that is true but i want something lither Quote Link to comment Share on other sites More sharing options...
Xcom Veteran Posted November 18, 2012 Share Posted November 18, 2012 One of the basic weapons that is yet to be revealed in the public alpha is the flamethrower. I think that will deliver all your crowd control needs. Plus burnination. Fire. I like fire. Fire in Xenonauts looks very good and sounds good, so I will probably try to burn cities together with aliens . Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 18, 2012 Share Posted November 18, 2012 Fire. I like fire. Fire in Xenonauts looks very good and sounds good, so I will probably try to burn cities together with aliens . Notice Xcom veteran doesn't specify what side he's a veteran of Quote Link to comment Share on other sites More sharing options...
Xcom Veteran Posted November 19, 2012 Share Posted November 19, 2012 Notice Xcom veteran doesn't specify what side he's a veteran of I always was on winner side . Sorry humanoids . Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 19, 2012 Share Posted November 19, 2012 Quote Link to comment Share on other sites More sharing options...
endervoid Posted November 20, 2012 Share Posted November 20, 2012 (edited) make the aming more realistic so the bullet don't miss with 100 miles when you are using a sniper from 10 yards away There is already another thread about this problem. I don't have access to the new releases, but if i remember correctly from the public alpha and the forum, a shot going on the tile the alien is standing on is always a hit. So to miss you have to hit another tile. So close/middle range misses will always be a danger to friendly units and can look very weird sometimes. And like i already suggested in the other thread, the JA2 1.3 system was the best i have seen so far, but certainly some work is needed to implement that. But imho it's worth it, as unrealistic shoots are not so common and burst/auto fire looks much more realistic. And in tactical combat shooting is one of the core aspects, so i wish it would look better then it does at the moment. And who uses a sniper from 10 yards anyway Even with an assault rifle with a 4-8x scope it will be hard to hit at that distance. With a sniper rifle it's even harder (don't know if xenonauts uses "real" snipers or just assault rifles). Edited November 20, 2012 by endervoid Quote Link to comment Share on other sites More sharing options...
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