Straker Posted December 11, 2011 Share Posted December 11, 2011 In air combat it usually isn't long before my fighters have to disengage due to being low on fuel (which is annoying). When this happens I usually select retreat. When the fighters retreat they go in one of two directions: Towards the SE corner (which is fine) or towards the western edge. What often happens when they retreat west is they are going in the same direction as the retreating UFO. The problem here is that the retreating fighter overtakes and passes the retreating UFO and when it enters the UFO's zone (or cone) of fire it gets shot down. There doesn't seem to be anything I can do to prevent this needless loss. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 12, 2011 Share Posted December 12, 2011 Mmm, very troublesome. Not sure how it could be fixed though, maybe have them try to run in the opposite direction to their heading? But that wouldn't be as helpful either, if the UFO is faster, or has good range. Quote Link to comment Share on other sites More sharing options...
Straker Posted December 12, 2011 Author Share Posted December 12, 2011 Opposite should work in this case. The UFO was retreating too but I was retreating faster. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 13, 2011 Share Posted December 13, 2011 Or having retreating UFO's not fire could help too. Or fire much slower... Quote Link to comment Share on other sites More sharing options...
Chris Posted December 13, 2011 Share Posted December 13, 2011 Yeah, this is annoying - but we'll have to look at it when we overhaul the air combat. Basically the fighters always retreat towards the nearest map edge. One possible solution is that retreating fighters slow to 60% speed or something (maybe this will only apply if they are out of fuel)? Quote Link to comment Share on other sites More sharing options...
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