IceShade Posted December 8, 2011 Posted December 8, 2011 Hi, minor bug. The machinegun belt size is currently 5. It makes the weapon rather useless. Should be perhaps 50? Quote
Chris Posted December 8, 2011 Posted December 8, 2011 It should be 5 bursts, though - firing a burst with the machinegun should only take 1 ammo, right? But yes, we do need to update this so that it has 50 ammo or 25 ammo and each shot costs 10 or 5 ammo. Quote
behroozwolf Posted December 9, 2011 Posted December 9, 2011 Each burst currently uses three out of the five ammo in the clip, although I still love the MG 'cause it just seems to kill aliens better. Also, I'm pretty sure that if a burst shot kills an alien, they don't 'die' and stop blocking the line of fire until after the last shot in the burst is fired. At least, I've been trying to use the MG as a room-clearer hoping to be able to kill more than one alien with a burst, and it always kills the first alien but hasn't yet killed the second alien behind that I'm actually aiming for. Maybe just bad luck. Quote
Chris Posted December 9, 2011 Posted December 9, 2011 Hmmm I'll look into this in a bit more detail then. Quote
Straker Posted December 10, 2011 Posted December 10, 2011 I suppose we are talking about the vehicle? It would make sense to me if it had the capability for many more bursts. As it is now, it has less "shots" than the rocket launcher vehicle. Compare this with the vehicles in X-Com. Quote
IceShade Posted December 10, 2011 Author Posted December 10, 2011 I am in fact talking about the Machinegun (M240 lookalike) carried by the soldier. It has a 5 round belt, fires 3 round bursts.. so it can basically fire once before it needs to reload. I don't know about the vehicle machinegun. I like rockets. Quote
Straker Posted December 11, 2011 Posted December 11, 2011 I believe the MG vehicle can fire 25 times compared to 6 for the rocket launcher. I imagine those are bursts too. For personal weapons I prefer the M16 and a few grenades. They work better for me than machine guns or sniper rifles, at least as the game now stands. Quote
Sathra Posted December 12, 2011 Posted December 12, 2011 Yeah, the infantry MG has been like this for a long time. The MG Ferret is also really unbalanced. I don't even bother with the rocket one anymore. Quote
Straker Posted December 12, 2011 Posted December 12, 2011 Same here. I'm not too sure about grenades so far either. Quote
Sathra Posted December 13, 2011 Posted December 13, 2011 They're quite powerful I've found. Bit wary of using them though, after the crashes associated with them, but that's neither here nor there. As a long-range-ish weapon for the shotgunners they work quite well. Quote
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