Melee Posted February 5, 2023 Share Posted February 5, 2023 (edited) Issue #1 - Fast forwarding time before prompted in tutorial results in not being able to launch interceptors when UFO detected. Clicking 'Launch Interceptors' does nothing and UI is no longer usable forcing an ALT-F4 exit. Issue #2 - The soldier portrait for Petr Ivanov isn't fixed in the 'Launch Dropship' armory, is sometimes female, and doesn't match his image in the following ground combat. Issue #3 - The highlighted tile to click to rotate doesn't have to be clicked. The one diagonal to it between the barrels and fence also works. Same thing with highlighted tiles for flashbang and smoke - some of the adjacent tiles to the highlighted tile also work. Issue #4 - When changing fire modes with shotgunner Williams, moving mouse off Cleaner before right-clicking to change mode doesn't change mode, but enables fire while TU cost is still that of normal shot. If she then fires, she lacks the TU to fire a second time, but can dry fire and the tutorial thinks she fired and killed cleaner. Issue #5 - When pistoling the first soldier with Chang, he can shoot the second soldier first, but then he cannot shoot the first soldier and must shoot the already dead second soldier again to continue. It's also possible to target the box in front of the second soldier with the demolition charge and leave the first soldier undamaged. #4 and #5 combine to leave two Cleaners alive. Issue #6 - Loading tutorial ground combat autosave crashes game: _output.log Edited February 5, 2023 by Melee 1 Quote Link to comment Share on other sites More sharing options...
Chris Posted February 5, 2023 Share Posted February 5, 2023 1 hour ago, Melee said: Issue #1 - Fast forwarding time before prompted in tutorial results in not being able to launch interceptors when UFO detected. Clicking 'Launch Interceptors' does nothing and UI is no longer usable forcing an ALT-F4 exit. Issue #2 - The soldier portrait for Petr Ivanov isn't fixed in the 'Launch Dropship' armory, is sometimes female, and doesn't match his image in the following ground combat. Issue #3 - The highlighted tile to click to rotate doesn't have to be clicked. The one diagonal to it between the barrels and fence also works. Same thing with highlighted tiles for flashbang and smoke - some of the adjacent tiles to the highlighted tile also work. Issue #4 - When changing fire modes with shotgunner Williams, moving mouse off Cleaner before right-clicking to change mode doesn't change mode, but enables fire while TU cost is still that of normal shot. If she then fires, she lacks the TU to fire a second time, but can dry fire and the tutorial thinks she fired and killed cleaner. Issue #5 - When pistoling the first soldier with Chang, he can shoot the second soldier first, but then he cannot shoot the first soldier and must shoot the already dead second soldier again to continue. It's also possible to target the box in front of the second soldier with the demolition charge and leave the first soldier undamaged. #4 and #5 combine to leave two Cleaners alive. Issue #6 - Loading tutorial ground combat autosave crashes game: _output.log 8.11 MB · 0 downloads Thanks. How long ago did you test this stuff? I released a new build about 12 hours ago (confusingly I didn’t update the version number) and I think it should have fixed issue 1 at least. Quote Link to comment Share on other sites More sharing options...
Melee Posted February 5, 2023 Author Share Posted February 5, 2023 (edited) Tonight U.S. EST. The crash happened shortly before midnight based on timestamp of image file. #1 I managed to do only once as I was trying to quickly get back into the ground combat portion to fiqure out the shotgunner behavior. I wasn't able to repeat it trying a few times. I think there is a very small window of time it is possible between clicking proceed on the radar dialog and clicking the time speed buttons before the prompt appears to press the fourth button. Edited February 5, 2023 by Melee Quote Link to comment Share on other sites More sharing options...
Chris Posted February 5, 2023 Share Posted February 5, 2023 43 minutes ago, Melee said: Tonight U.S. EST. The crash happened shortly before midnight based on timestamp of image file. #1 I managed to do only once as I was trying to quickly get back into the ground combat portion to fiqure out the shotgunner behavior. I wasn't able to repeat it trying a few times. I think there is a very small window of time it is possible between clicking proceed on the radar dialog and clicking the time speed buttons before the prompt appears to press the fourth button. Thanks. Yeah, it does seem very hard to reproduce. I managed to do it once but then couldn't get it to happen again, so I think we'll leave this one. If it's hard to do when you're actually trying then I doubt many players will experience it normally. Issue 2 is a straightforward fix. Issue 3 isn't really a problem, I don't think. You're still clicking part of the 3D tile that you're meant to click on, and there's no negative effects for clicking on what looks like the wrong part of it. Issues 4-6 are things we'll need to fix, yeah. I appreciate the thorough testing of the tutorial! Quote Link to comment Share on other sites More sharing options...
Melee Posted February 5, 2023 Author Share Posted February 5, 2023 Its fun poking your hard work trying to find a crack. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted February 6, 2023 Share Posted February 6, 2023 That´s strange. I didn´t had that Issues in my Tutorial-Game-Tests. Everything worked normal as it should. Quote Link to comment Share on other sites More sharing options...
Melee Posted February 6, 2023 Author Share Posted February 6, 2023 It works normal if you do what the tutorial wants you to do. If you don't, it derails the tutorial. Quote Link to comment Share on other sites More sharing options...
Krydax Posted February 9, 2023 Share Posted February 9, 2023 On 2/5/2023 at 1:12 AM, Melee said: Issue #5 - When pistoling the first soldier with Chang, he can shoot the second soldier first, but then he cannot shoot the first soldier and must shoot the already dead second soldier again to continue. It's also possible to target the box in front of the second soldier with the demolition charge and leave the first soldier undamaged. I had this happen to me as well Quote Link to comment Share on other sites More sharing options...
Chris Posted February 11, 2023 Share Posted February 11, 2023 All of these issues (except maybe #1) should be fixed in v26. Quote Link to comment Share on other sites More sharing options...
Melee Posted February 11, 2023 Author Share Posted February 11, 2023 I accept your challenge. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 11, 2023 Share Posted February 11, 2023 3 hours ago, Melee said: I accept your challenge. Keep me posted Quote Link to comment Share on other sites More sharing options...
Melee Posted February 11, 2023 Author Share Posted February 11, 2023 (edited) Gah, I spoke too soon. I don't have an 'Experimental' option listed in Steam's Betas combobox dropdown. Edited February 11, 2023 by Melee Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted February 11, 2023 Share Posted February 11, 2023 48 minutes ago, Melee said: Gah, I spoke too soon. I don't have an 'Experimental' option listed in Steam's Betas combobox dropdown. v26 is on the main branch in the playtest version, only the backer version has an 'experimental' beta. So if you just set that dropdown to None it'll work :) Quote Link to comment Share on other sites More sharing options...
Melee Posted February 11, 2023 Author Share Posted February 11, 2023 So then the release announcements are for the backer build and experimental backer = none playtest? Quote Link to comment Share on other sites More sharing options...
Chris Posted February 11, 2023 Share Posted February 11, 2023 1 hour ago, Melee said: So then the release announcements are for the backer build and experimental backer = none playtest? Ah, I just need to update my changelog description text. The playtest always has the latest experimental build and no Stable branches because it's for playtesting Quote Link to comment Share on other sites More sharing options...
automater Posted July 20, 2023 Share Posted July 20, 2023 (edited) just bought the game today 7/20/23. Tutorial stuck at launch interceptors. I clicked "slow time and center" out of classic X-Com habit Edited July 20, 2023 by automater mistake Quote Link to comment Share on other sites More sharing options...
Chris Posted July 20, 2023 Share Posted July 20, 2023 15 minutes ago, automater said: just bought the game today 7/20/23. Tutorial stuck at launch interceptors. I clicked "slow time and center" out of classic X-Com habit Thanks. This bug is one we’ll hopefully have a fix for shortly. However in future please create new threads for your bugs! Quote Link to comment Share on other sites More sharing options...
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