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[v3.03 - General] Introduction/tutorial issues


Melee

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Issue #1 - Fast forwarding time before prompted in tutorial results in not being able to launch interceptors when UFO detected. Clicking 'Launch Interceptors' does nothing and UI is no longer usable forcing an ALT-F4 exit.

 

Issue #2 - The soldier portrait for Petr Ivanov isn't fixed in the 'Launch Dropship' armory, is sometimes female, and doesn't match his image in the following ground combat.

Petr.jpg

 

Issue #3 - The highlighted tile to click to rotate doesn't have to be clicked. The one diagonal to it between the barrels and fence also works.  Same thing with highlighted tiles for flashbang and smoke - some of the adjacent tiles to the highlighted tile also work.

 

Issue #4 - When changing fire modes with shotgunner Williams, moving mouse off Cleaner before right-clicking to change mode doesn't change mode, but enables fire while TU cost is still that of normal shot.  If she then fires, she lacks the TU to fire a second time, but can dry fire and the tutorial thinks she fired and killed cleaner.

 

Issue #5 - When pistoling the first soldier with Chang, he can shoot the second soldier first, but then he cannot shoot the first soldier and must shoot the already dead second soldier again to continue.  It's also possible to target the box in front of the second soldier with the demolition charge and leave the first soldier undamaged.

#4 and #5 combine to leave two Cleaners alive.

Tangos remain.jpg

 

Issue #6 - Loading tutorial ground combat autosave crashes game:

 

Tutorial groundcombat autosave load.jpg

_output.log

Edited by Melee
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1 hour ago, Melee said:

Issue #1 - Fast forwarding time before prompted in tutorial results in not being able to launch interceptors when UFO detected. Clicking 'Launch Interceptors' does nothing and UI is no longer usable forcing an ALT-F4 exit.

 

Issue #2 - The soldier portrait for Petr Ivanov isn't fixed in the 'Launch Dropship' armory, is sometimes female, and doesn't match his image in the following ground combat.

Petr.jpg

 

Issue #3 - The highlighted tile to click to rotate doesn't have to be clicked. The one diagonal to it between the barrels and fence also works.  Same thing with highlighted tiles for flashbang and smoke - some of the adjacent tiles to the highlighted tile also work.

 

Issue #4 - When changing fire modes with shotgunner Williams, moving mouse off Cleaner before right-clicking to change mode doesn't change mode, but enables fire while TU cost is still that of normal shot.  If she then fires, she lacks the TU to fire a second time, but can dry fire and the tutorial thinks she fired and killed cleaner.

 

Issue #5 - When pistoling the first soldier with Chang, he can shoot the second soldier first, but then he cannot shoot the first soldier and must shoot the already dead second soldier again to continue.  It's also possible to target the box in front of the second soldier with the demolition charge and leave the first soldier undamaged.

#4 and #5 combine to leave two Cleaners alive.

Tangos remain.jpg

 

Issue #6 - Loading tutorial ground combat autosave crashes game:

 

Tutorial groundcombat autosave load.jpg

_output.log 8.11 MB · 0 downloads

Thanks. How long ago did you test this stuff? I released a new build about 12 hours ago (confusingly I didn’t update the version number) and I think it should have fixed issue 1 at least.

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Tonight U.S. EST.  The crash happened shortly before midnight based on timestamp of image file.  #1 I managed to do only once as I was trying to quickly get back into the ground combat portion to fiqure out the shotgunner behavior.  I wasn't able to repeat it trying a few times. I think there is a very small window of time it is possible between clicking proceed on the radar dialog and clicking the time speed buttons before the prompt appears to press the fourth button.

Edited by Melee
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43 minutes ago, Melee said:

Tonight U.S. EST.  The crash happened shortly before midnight based on timestamp of image file.  #1 I managed to do only once as I was trying to quickly get back into the ground combat portion to fiqure out the shotgunner behavior.  I wasn't able to repeat it trying a few times. I think there is a very small window of time it is possible between clicking proceed on the radar dialog and clicking the time speed buttons before the prompt appears to press the fourth button.

Thanks. Yeah, it does seem very hard to reproduce. I managed to do it once but then couldn't get it to happen again, so I think we'll leave this one. If it's hard to do when you're actually trying then I doubt many players will experience it normally.

Issue 2 is a straightforward fix.

Issue 3 isn't really a problem, I don't think. You're still clicking part of the 3D tile that you're meant to click on, and there's no negative effects for clicking on what looks like the wrong part of it.

Issues 4-6 are things we'll need to fix, yeah.

I appreciate the thorough testing of the tutorial!

 

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On 2/5/2023 at 1:12 AM, Melee said:

 

 

Issue #5 - When pistoling the first soldier with Chang, he can shoot the second soldier first, but then he cannot shoot the first soldier and must shoot the already dead second soldier again to continue.  It's also possible to target the box in front of the second soldier with the demolition charge and leave the first soldier undamaged.

I had this happen to me as well

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48 minutes ago, Melee said:

Gah, I spoke too soon. I don't have an 'Experimental' option listed in Steam's Betas combobox dropdown.

v26 is on the main branch in the playtest version, only the backer version has an 'experimental' beta. So if you just set that dropdown to None it'll work :)

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1 hour ago, Melee said:

So then the release announcements are for the backer build and experimental backer = none playtest?

Ah, I just need to update my changelog description text. The playtest always has the latest experimental build and no Stable branches because it's for playtesting :)

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  • 5 months later...
15 minutes ago, automater said:

just bought the game today 7/20/23. Tutorial stuck at launch interceptors. I clicked "slow time and center" out of classic X-Com habit 

Thanks. This bug is one we’ll hopefully have a fix for shortly.

However in future please create new threads for your bugs!

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