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Melee

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Everything posted by Melee

  1. Description: Stat changes incurred as a result of adding and removing planned gear for unassigned soldiers is not immediately shown. What Happened: I was assigning the highest TU soldiers to dropship while removing gear to eliminate any weight penalty. The stat changes were not reflected immediately. Further information: Selecting another soldier and then reselecting original soldier will update stats to correct values.
  2. lol, some of the soldiers in the image were hired because they were the "best" of the recruits and better than some of the starting soldiers and had the most potential. They have enough HP to not get one-shotted with some luck.
  3. Description: Double-clicking an assigned soldier in the Armory displays Unassigned Soldiers dialog, but another soldier is not highlighted and cannot be selected. What Happened: My failing mouse button accidently double-clicked an assigned soldier while reviewing soldier loadouts. Reproduction: Load attached save. Click on 'Armory'. Click soldier slot #6 and click 'Assign soldier' button. Click on a soldier (i.e., Forsberg). Click 'Assign selected soldier' button to close dialog. Double-click another soldier (i.e, Meyer). Unassigned soldiers dialog appears but no soldiers are highlighted or can be selected and the 'Assign selected soldier' button does nothing. quick-5.json
  4. Figured it out. This dialog comes up if you don't have a solder assigned to a dropship slot and works as expected to highlight and then assign a soldier. If it is supposed to appear when an assigned soldier is double-clicked, then the subsequent ability to select a different soldier is broken.
  5. I accidently double-clicked an assigned soldier in the Armory and got this screen. None of the listed unassigned soldiers can be left clicked, right clicked, or dragged to change order or indicate they are the one selected. What does the 'Assign Selected Soldier' button do?
  6. I enabled auto-updates but all the builds are still greyed out. I must be special. Will see what GOG support says.
  7. Good news is the latest builds are now showing up in GOG Galaxy. The bad news is they still cannot be selected for installation. The only available version to install is 2.20. I sent a GOG Support request in over the weekend regarding the issue to provide some pressure via an annoying support ticket that won't go away until it is resolved.
  8. Early game Androns in their previous incarnation before removal took most of the squad with ballistics to down one. They would walk right into your face and shoot you. I hope the revamped ones are just as scary.
  9. Description: Attempting to run a second instance of game results in fatal error. Further information: The error dialog title doesn't indicate owning process. User left with burning question "What player?" while briefly nostalgic for Windows 3.1. A more elegant response could be switching to existing instance and setting focus. Also it possible to create numerous instances of game by repeatedly clicking game shortcut before the first instance gets into loading the main menu.
  10. Description: Edit control cursor rendered above normal vertically centered position when control is empty of text. What Happened: I was adjusting audio levels by editing numerical values. Further information: Behavior present in edit controls on Gameplay and Audio tabs of Game Settings dialog.
  11. At the time of save there was ~169 manual saves plus however many ufo intercept and ground mission autosaves still existed. Can you explain the save mechanics? I was surprised it had created a loadable save file despite crashing. Wouldn't it wait for the names list to complete loading before writing the save? Seems like if you changed the name quickly and hit 'enter' the name list might not be completely loaded.
  12. The Pacific map wrap discontinuity isn't smooth when scrolling too. Also, UFOs can't be selected (at least around the seam) when the map is centered on the side the UFO is not.
  13. After initial crash during which the '139c' save was created, I loaded the attached autosave and repeated the 'What Happened' steps over and it didn't crash. This is around the 3rd time after playing for awhile and trying to save over a previous save the game crashes without prompting for a overwrite. Does the save process create the save first and then copy it over the previous when overwriting?
  14. Description: Reinforced armour tooltip indicates +10 armour. What Happened: Phantom only gains +5 armour. If there is an alloy plating in there somewhere (don't remember), I don't see a way to tell what plating is in use or what engineering projects have been completed.
  15. Description: Can't stand in the corner. What Happened: The tile in the corner behind the cover cannot be moved to. user_day_148_alien_base_map_tile-210.json
  16. This occurs if map is centered on right side of the great central pacific map "seam". Center map to the left side of the "seam" and it displays correctly.
  17. Description: Game crashed to desktop after changing file name and hitting 'Enter' on save dialog. What Happened: Dropships Alpha and Bravo returned from missions, then corpses and captures and alien weapons (oh my!) at both bases were sold. Hit 'Esc', clicked 'Save Game', then edited save filename to a filename that should have already existed and hit 'Enter' expecting overwrite confirmation which I don't think ever came. The "...139c..." save that was created is attached and loads. Loading prior save (also attached) and replaying didn't result in crash. output.log user_day_139c_manual_save-187.json auto_strategy_after_combat-134.json
  18. The 'Laser Cannon (Vehicles)' engineering project must be done first. Missing resources to complete an engineering project are colored red. As far as I've played, the next tier of air and vehicle weapons requires having completed the previous tier weapon. I tried skipping researching and spending the money on accelerated and laser weapons, but gauss required them to be done.
  19. The dropship flight crew are the real heroes. I know your position is one of logical story consistency, but I don't see this as a coding "bug". You just want additional logic bracketing the survival calculation to deny revival if all soldiers are dead, yes?.
  20. Description: Recovered two "gun drone wreckage" on a terror mission. What Happened: If the suppressy-floaty-healy bots are servitors, they are still recovered as "Gun Drone Wreckage" on a terror mission. Also listed as 'Gun Drone Wreckage' in base storeroom.
  21. Might be client dependent. Can in GOG. Otherwise, try switching to the default non-experimental/beta channel/build in Steam/GOG/whatever. Release notes indicate 1.28b was most recent stable. GOG Example:
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