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Everything posted by Melee
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Description: Stat changes incurred as a result of adding and removing planned gear for unassigned soldiers is not immediately shown. What Happened: I was assigning the highest TU soldiers to dropship while removing gear to eliminate any weight penalty. The stat changes were not reflected immediately. Further information: Selecting another soldier and then reselecting original soldier will update stats to correct values.
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Description: Double-clicking an assigned soldier in the Armory displays Unassigned Soldiers dialog, but another soldier is not highlighted and cannot be selected. What Happened: My failing mouse button accidently double-clicked an assigned soldier while reviewing soldier loadouts. Reproduction: Load attached save. Click on 'Armory'. Click soldier slot #6 and click 'Assign soldier' button. Click on a soldier (i.e., Forsberg). Click 'Assign selected soldier' button to close dialog. Double-click another soldier (i.e, Meyer). Unassigned soldiers dialog appears but no soldiers are highlighted or can be selected and the 'Assign selected soldier' button does nothing. quick-5.json
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[3.6.0] I can't figure out what this dialog does
Melee replied to Melee's topic in Xenonauts-2 General Discussion
Figured it out. This dialog comes up if you don't have a solder assigned to a dropship slot and works as expected to highlight and then assign a soldier. If it is supposed to appear when an assigned soldier is double-clicked, then the subsequent ability to select a different soldier is broken. -
Milestone 3.0.6 Released! (Experimental)
Melee replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I enabled auto-updates but all the builds are still greyed out. I must be special. Will see what GOG support says. -
Milestone 3.0.6 Released! (Experimental)
Melee replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Good news is the latest builds are now showing up in GOG Galaxy. The bad news is they still cannot be selected for installation. The only available version to install is 2.20. I sent a GOG Support request in over the weekend regarding the issue to provide some pressure via an annoying support ticket that won't go away until it is resolved. -
Milestone 3.0.2 Released! (Experimental)
Melee replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Early game Androns in their previous incarnation before removal took most of the squad with ballistics to down one. They would walk right into your face and shoot you. I hope the revamped ones are just as scary. -
Description: Attempting to run a second instance of game results in fatal error. Further information: The error dialog title doesn't indicate owning process. User left with burning question "What player?" while briefly nostalgic for Windows 3.1. A more elegant response could be switching to existing instance and setting focus. Also it possible to create numerous instances of game by repeatedly clicking game shortcut before the first instance gets into loading the main menu.
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[m1.30 - General] Geoscape CtD saving game.
Melee replied to Melee's topic in Xenonauts-2 Bug Reports
At the time of save there was ~169 manual saves plus however many ufo intercept and ground mission autosaves still existed. Can you explain the save mechanics? I was surprised it had created a loadable save file despite crashing. Wouldn't it wait for the names list to complete loading before writing the save? Seems like if you changed the name quickly and hit 'enter' the name list might not be completely loaded. -
(1.30 - Geoscape) visual glitch - overlapping area
Melee replied to Raffik's topic in Xenonauts-2 Bug Reports
The Pacific map wrap discontinuity isn't smooth when scrolling too. Also, UFOs can't be selected (at least around the seam) when the map is centered on the side the UFO is not. -
[m1.30 - General] Geoscape CtD saving game.
Melee replied to Melee's topic in Xenonauts-2 Bug Reports
After initial crash during which the '139c' save was created, I loaded the attached autosave and repeated the 'What Happened' steps over and it didn't crash. This is around the 3rd time after playing for awhile and trying to save over a previous save the game crashes without prompting for a overwrite. Does the save process create the save first and then copy it over the previous when overwriting? -
(1.30 - Geoscape) visual glitch - overlapping area
Melee replied to Raffik's topic in Xenonauts-2 Bug Reports
This occurs if map is centered on right side of the great central pacific map "seam". Center map to the left side of the "seam" and it displays correctly. -
Description: Game crashed to desktop after changing file name and hitting 'Enter' on save dialog. What Happened: Dropships Alpha and Bravo returned from missions, then corpses and captures and alien weapons (oh my!) at both bases were sold. Hit 'Esc', clicked 'Save Game', then edited save filename to a filename that should have already existed and hit 'Enter' expecting overwrite confirmation which I don't think ever came. The "...139c..." save that was created is attached and loads. Loading prior save (also attached) and replaying didn't result in crash. output.log user_day_139c_manual_save-187.json auto_strategy_after_combat-134.json
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[V1.30 - General] Unable to engineer gauss cannon
Melee replied to Zach's topic in Xenonauts-2 Bug Reports
The 'Laser Cannon (Vehicles)' engineering project must be done first. Missing resources to complete an engineering project are colored red. As far as I've played, the next tier of air and vehicle weapons requires having completed the previous tier weapon. I tried skipping researching and spending the money on accelerated and laser weapons, but gauss required them to be done. -
[m1.29c - Geoscape] CtD after Terror Site popped. [m1.29d FIXED]
Melee replied to Melee's topic in Xenonauts-2 Bug Reports
Resolved by m1.29d. -
Might be client dependent. Can in GOG. Otherwise, try switching to the default non-experimental/beta channel/build in Steam/GOG/whatever. Release notes indicate 1.28b was most recent stable. GOG Example: