Kreny Posted October 10, 2012 Share Posted October 10, 2012 Hey, hope this was not discussed earlier but my search found nothing. Suddenly came to my mind that there should be a chance that heavily damaged UFOs should not have power source working and this means that 1 - they should be completely dark inside 2 - doors should have have to be opened forcefully (this will cost more time and generate loud sound) and they should not close at the end of turn What it should bring us? 1 - atmosphere - just imagine how exciting it would be searching unknown dark UFO where some angry alien scum could be waiting for you! We will have to use flares or some searchlights in order to see something. 2 - "realism" - it's more real that there will be dark inside and nothing will work if power source is off. I doubt aliens will use some glowing material or whatever. What do You say guys? Quote Link to comment Share on other sites More sharing options...
b0lilb0jang Posted October 10, 2012 Share Posted October 10, 2012 sounds awesome Goldhawk should put this in the game Quote Link to comment Share on other sites More sharing options...
JDirtyMoney Posted October 10, 2012 Share Posted October 10, 2012 I like the idea of a huge, very dark Ufo. (movement detectors would be nice Smoke and debris would help to complete the Space Hulk feel) Also, would aliens be able to see in the dark? Quote Link to comment Share on other sites More sharing options...
Kreny Posted October 10, 2012 Author Share Posted October 10, 2012 Also, would aliens be able to see in the dark? They should see what we see unless they have some special abilities (not sure if there isn't such species in game which can see in dark) Quote Link to comment Share on other sites More sharing options...
HWP Posted October 10, 2012 Share Posted October 10, 2012 Or night vision goggles or implants. That's assuming they don't need them already in order to see on Earth. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted October 10, 2012 Share Posted October 10, 2012 Jimmying doors sounds a bit superfluous (even if it is realistic) but a mini night mission inside a poorly lit UFO could be nice. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted October 10, 2012 Share Posted October 10, 2012 Jimmying doors sounds a bit superfluous (even if it is realistic) but a mini night mission inside a poorly lit UFO could be nice. ^^ This. Quote Link to comment Share on other sites More sharing options...
Kreny Posted October 11, 2012 Author Share Posted October 11, 2012 Maybe it should not even be so hard to implement. Game light engine should take care of lighting itself, developers will have just include this "lighting-off probability" to the game and just lower light generated in UFO when this situation is going to happen. Or I am completely wrong of course...but I really like my idea Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted October 11, 2012 Share Posted October 11, 2012 The whole level shares the lighting values at the moment I believe, so that would need to be changed to a location lighting system for this to work. Although if the two part missions are used then the second part, the one inside the UFO, could just be set to night time values. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.