Emily_F Posted October 23, 2022 Share Posted October 23, 2022 (edited) So, here's what happened: I moved the machine gunner out of the left side door and then blew up the terrain around the giant sebillian. Then I clicked on the MARS to give Sebby the good news, and I got the red-text screen of death and a CTD. UPDATE: When reloading the save a couple of times, even if you select the MARS first you get the same crash auto_groundcombat_turn_1_start-128.json Edited October 23, 2022 by Emily_F Updated Quote Link to comment Share on other sites More sharing options...
Emily_F Posted October 23, 2022 Author Share Posted October 23, 2022 The log is attached too, in case it helps ID the problem output.log Quote Link to comment Share on other sites More sharing options...
Emily_F Posted October 23, 2022 Author Share Posted October 23, 2022 Another update: it seems to be related to the MARS (possibly d/t the the cannon I'm using) because it happened in an Abductor Mission too. I moved the MARS and aimed at the gun drone and it crashed in the same way as the one above. output.log auto_groundcombat_turn_3_start-132.json Quote Link to comment Share on other sites More sharing options...
Chris Posted October 23, 2022 Share Posted October 23, 2022 Thanks. Yeah, this is the same crash as reported by another user recently. I think it's something to do with the aiming calculation (it's pretty easy to repro if you just move the mouse about in free-fire mode) and maybe the hit chance calculation UI element. But we'll take a look, hopefully it'll be fairly simple to fix. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted October 23, 2022 Share Posted October 23, 2022 I played the Terrormission Map too and haven´t changed the MARS (Rockets and Rifle). Then it works perfect. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 23, 2022 Share Posted October 23, 2022 Yeah, turns out it's a bug with the Rangefinder. Quote Link to comment Share on other sites More sharing options...
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