Khall Posted August 16, 2012 Share Posted August 16, 2012 I'm wondering how melee attacks will work in game. Will each weapon have different values, e.g. pistols have a lower AP cost but lower damage than a rifle butt, or is it a flat damage and ap cost across all weapons. Will any of the stats affect it e.g. higher strength = higher damage, better accuracy or reflexes = better chance to hit (assuming it's not 100% all the time). Can the aliens melee back? I suppose it will have higher stun damage than normal damage (if your fighting someone it's more likely they'll fall unconscious before you kill them) Quote Link to comment Share on other sites More sharing options...
Gorlom Posted August 16, 2012 Share Posted August 16, 2012 Well some aliens have melee as their primary attack, (reapers) but I assume that you are wondering if aliens that are carrying rifles can melee? Quote Link to comment Share on other sites More sharing options...
Khall Posted August 16, 2012 Author Share Posted August 16, 2012 Yeah, cause there isn't any animation in the assets, though that's probably cause melee isn't even in the game yet, so I was curious if they could melee. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted August 16, 2012 Share Posted August 16, 2012 Dude, all my troops will be equipped with stainless steel short swords (you never know.) Quote Link to comment Share on other sites More sharing options...
Gorlom Posted August 16, 2012 Share Posted August 16, 2012 The aliens lightsabers will make your shortswords even shorter! and then they will make your soldiers shorter! Quote Link to comment Share on other sites More sharing options...
Vivisector 9999 Posted August 16, 2012 Share Posted August 16, 2012 While we're on the subject of bashing aliens with your guns, it's too bad bayonets weren't one of the stretch goals. If there's anything better than giving your troops a gun, it's giving them a gun that's also stabby! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted August 16, 2012 Share Posted August 16, 2012 Stabby guns are truly so much better than non-stabby ones. Quote Link to comment Share on other sites More sharing options...
sledge Posted September 7, 2012 Share Posted September 7, 2012 And once the throw function is implemented for all items you can even haul these stabby weapons at the enemy once the ammo is depleted. Wait there is going to be a throw function, isn't it?? How am I supposed to throw the rockets from the rocket carrying guy to the rocket shooting guy? Let alone throwing alien corpses into the chinhook when I have to leg it and don't want to come back emtpy handet The old throw everything system was abusible in so many colourful entertaining ways Well throwing armed rocket launchers from loader to shooter will be problematic once they are stabby. humhom.... Quote Link to comment Share on other sites More sharing options...
Giovanni Posted September 7, 2012 Share Posted September 7, 2012 ***Spoiler alert!*** We discussed a bit about this topic, and ended up by taking GoodGuyEddy's suggestion. Each xenonauts will be equipped with this weapon, which is one of the most letal melee weapons ever built. No alien will ever dare to approach your soldiers again! Quote Link to comment Share on other sites More sharing options...
Giovanni Posted September 7, 2012 Share Posted September 7, 2012 Lol, too scared to ruin the surprise by opening that spoiler? I can't believe that no one did it yet! Quote Link to comment Share on other sites More sharing options...
sledge Posted September 12, 2012 Share Posted September 12, 2012 Lol, too scared to ruin the surprise by opening that spoiler? I can't believe that no one did it yet! Guess that comes with the ..err.. improved level of maturity that has to be expected from fans of a 18 year old game. I wasn't even temped but in elated anticipation of the moment when I will discover whatever I will conclude to be that which was hidden by your spoiler cover. (Does that make any sense? At all? Hmm.) Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 12, 2012 Share Posted September 12, 2012 "He's the scaly, scaly gent, who ran amok in Kent Lately he's been overheard in Mayfair You better stay away from him He'll rip your lungs out Jim Huh, I'd like to meet his tailor Aaahoo! Sebillians in London Aaahoo! Sebillians in London Aaahoo!..." Quote Link to comment Share on other sites More sharing options...
Chollirem Posted January 8, 2013 Share Posted January 8, 2013 just get the knife wrench, and put it on the end of my riffle, stabby time Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 8, 2013 Share Posted January 8, 2013 just get the knife wrench, and put it on the end of my riffle, stabby time Why would you stab them when you could just unload on them from point blank range? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 8, 2013 Share Posted January 8, 2013 He unloaded the remainder of his mag in his friend (The aliens friend or a fellow Xenonaut. take your pick) and doesn't have enough AP to both reload and shoot? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 8, 2013 Share Posted January 8, 2013 Plus with Xenonaut accuracy point blank range just isn't close enough to guarantee a hit. Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 9, 2013 Share Posted January 9, 2013 Plus with Xenonaut accuracy point blank range just isn't close enough to guarantee a hit. If melee attacks were always a 100% chance to hit, then that could be a high risk/ high reward thing. Although I would think that it wouldn't do much to aliens that came out in the late game. Quote Link to comment Share on other sites More sharing options...
Azazass Posted January 9, 2013 Share Posted January 9, 2013 If melee attacks were always a 100% chance to hit, then that could be a high risk/ high reward thing. Although I would think that it wouldn't do much to aliens that came out in the late game. I don't think melee attacks should be 100% chance to hit... Just like us, the aliens have self-preservation instinct and they will try to dodge the knife-wrench... In any case I think the chance to hit should be determined with the dexterity and the damage with the strength of the soldier. Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 9, 2013 Share Posted January 9, 2013 Yeah, I'm not a fan of any 100% guaranteed success system either. My suspension of disbelief falls a bit. Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 9, 2013 Share Posted January 9, 2013 Yeah, I'm not a fan of any 100% guaranteed success system either. My suspension of disbelief falls a bit. That's how it worked in the old X-COM. You could balance it out by making a melee swing about 1/3 of your TUs. Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 9, 2013 Share Posted January 9, 2013 I think what helped was that you would get those occasions where your stun baton didn't take the enemy down with the first attempt. You'd either have to have a stun team in place, or if you were like me, suffer the consequences in the alien turn. So, an immediate balance could be the actual effectiveness of such devices here. How much stun does a stun rod stun if the stun rod can stun the Caesian? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 10, 2013 Share Posted January 10, 2013 I think what helped was that you would get those occasions where your stun baton didn't take the enemy down with the first attempt. You'd either have to have a stun team in place, or if you were like me, suffer the consequences in the alien turn.So, an immediate balance could be the actual effectiveness of such devices here. How much stun does a stun rod stun if the stun rod can stun the Caesian? As much stun as a woodchuck can chuck wood, if a woodchuck could chuck wood. Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 10, 2013 Share Posted January 10, 2013 As much stun as a woodchuck can chuck wood, if a woodchuck could chuck wood. Depends on how varied the stun damage is. I still think 0-200% of the average range is a good standard. Quote Link to comment Share on other sites More sharing options...
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