devinemag Posted July 10, 2014 Share Posted July 10, 2014 same here I cant see any ships in the combat missions. Quote Link to comment Share on other sites More sharing options...
devinemag Posted July 10, 2014 Share Posted July 10, 2014 When ever I kill a zombie they burst into a a alien instantly. Shouldn't they die if I kill them? I thought they didn't turn into one unless they were given enough time. Quote Link to comment Share on other sites More sharing options...
xenofighter Posted July 11, 2014 Share Posted July 11, 2014 When ever I kill a zombie they burst into a a alien instantly. Shouldn't they die if I kill them? I thought they didn't turn into one unless they were given enough time. That is not a bug, and is instead the intended behavior for reapers. If the zombie is not killed in a few turns, the reaper will burst out of the host on its on. Killing the zombie only speeds up the process: when its dies, a reaper still pops out. But at least there is an advantage to killing the zombies rather than waiting for the reaper to gestate: you can kill them on your own terms, in a manner least likely to result in more attacks. A good burst fire from a heavy weapon or rifle will do the trick, killing both the zombie and newborn reaper. Quote Link to comment Share on other sites More sharing options...
devinemag Posted July 11, 2014 Share Posted July 11, 2014 Any info on Invisible UFOs during ground combat? Quote Link to comment Share on other sites More sharing options...
devinemag Posted July 11, 2014 Share Posted July 11, 2014 OMG it has taken me this long to figure out that the MIG is supposed to have 4 slots for missiles? Mine only have 2 and cant for life of me get 4. So heres my list of gripes..... --UFOs do not appear in ground combat. invisible still blocks line of sight and bullets but is just not visible. --MIG can only carry 2 rockets? what is the deal with this? Any help? because just these 2 problems are making this unplayable. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 11, 2014 Share Posted July 11, 2014 The mig only has two missiles, so I doubt that's making the game unplayable. We're looking into the invisible UFOs. Quote Link to comment Share on other sites More sharing options...
devinemag Posted July 12, 2014 Share Posted July 12, 2014 Thanks for reply, It really the UFO thats making every level weird no UFOs in any game! lol I understand this is a work in progress, Im just excited to be able to actually sink my teeth into this as I bought this game a while back but couldn't get it to work for MAC until just recently. Also new bug I found any time I try to move ammo into the primary weapon slot while there still is a weapon, game crashes every time. PS Chris I think I just sent you a message on facebook Quote Link to comment Share on other sites More sharing options...
devinemag Posted July 12, 2014 Share Posted July 12, 2014 I just figured out how to install the new tiles and that seems to have fixed the invisible UFOs now the game has UFOs what a difference! Quote Link to comment Share on other sites More sharing options...
Maverik234 Posted July 12, 2014 Share Posted July 12, 2014 (edited) Invisible ufo on ground mission on latest build from Steam.Is there any fix for this?Everything else is fine so far. Edited July 13, 2014 by Maverik234 Quote Link to comment Share on other sites More sharing options...
Chris Posted July 13, 2014 Share Posted July 13, 2014 I've just put V1.08 out on Steam (you'll have to extract it from the .zip again) and hopefully that should fix the UFOs bug as it contains the updated tiles. Let me know. Quote Link to comment Share on other sites More sharing options...
Maverik234 Posted July 13, 2014 Share Posted July 13, 2014 Just tried it and it works, thanks. Quote Link to comment Share on other sites More sharing options...
yonderboy Posted July 15, 2014 Share Posted July 15, 2014 I've just put V1.08 out on Steam (you'll have to extract it from the .zip again) and hopefully that should fix the UFOs bug as it contains the updated tiles. Let me know. Hey Chris, Good job so far. I can't seem to find 1.08 on Steam. Any pointers? Quote Link to comment Share on other sites More sharing options...
Maverik234 Posted July 16, 2014 Share Posted July 16, 2014 Try this link to help you find 1.08. I had to search for it as I couldn't find it. At least I'm assuming this is what Chris meant as it works. Quote Link to comment Share on other sites More sharing options...
DevL Posted July 17, 2014 Share Posted July 17, 2014 I've just updated via Steam and I still get these invisible walls (presumably UFO walls). Also, notice the weird water texture. The version is 1.08 on OS X 10.8 Quote Link to comment Share on other sites More sharing options...
DevL Posted July 17, 2014 Share Posted July 17, 2014 Try this link to help you find 1.08. I had to search for it as I couldn't find it. At least I'm assuming this is what Chris meant as it works.I'm afraid there's no link in your post. Quote Link to comment Share on other sites More sharing options...
DevL Posted July 17, 2014 Share Posted July 17, 2014 Following the instructions in http://www.goldhawkinteractive.com/forums/showthread.php/11234-New-tile-atlases-for-testing%21 did not solve the problem. Still not seeing any UFO, just invisible walls. Quote Link to comment Share on other sites More sharing options...
DevL Posted July 18, 2014 Share Posted July 18, 2014 Installed the experimental build on Steam, extracted the Xenonauts.app from it, loaded up the same old saved game and no dice. Maverik234, if you managed to get this to work, how did you do it? Other than that I can only hope for a 1.09 coming out soon that will fix this most vexing problem. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 19, 2014 Share Posted July 19, 2014 Yeah, V1.08HF should fix that. The problem is that it also has another pretty major bug in it we need to fix before we release it again. Give it a few more days. Quote Link to comment Share on other sites More sharing options...
Maverik234 Posted July 19, 2014 Share Posted July 19, 2014 When I installed the experimental build my active ground battle save still had an invisable space craft. The next ground mission was ok and the space ships showed up. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 19, 2014 Share Posted July 19, 2014 Ah, yes - so maps are created when the mission starts, even if you subsequently load a save. You'll need to start a new mission to see if a new build fixes your tile issues. Quote Link to comment Share on other sites More sharing options...
Frans1982 Posted July 21, 2014 Share Posted July 21, 2014 Hi Chris, I've come to ask you if the town tiles for 1.07 are fixed too? In terror missions I've come to a point trying to work around the glitches (loading the game after saving every turn selecting a new unit so the glitch 'moves' around the map). However, half way through the mission it's hard to figure out what the map even looks like and the CTD issues aren't helping either I've updated the industrial maps as suggested but it doesn't help for this one I think. Any idea how to solve this? thanks! PS. I've tried to start the game before the terror ground mission and engage but no luck so far. Quote Link to comment Share on other sites More sharing options...
xenofighter Posted July 27, 2014 Share Posted July 27, 2014 So I have been playing version 1.09 Steam Mac Version. I am now in the late game (carriers and battleships). Game was working fine except for the occasional crash or graphically glitch, but now that I am facing carriers and battleships the game is glitching almost every turn (the graphics get messy then crash). Funny thing is, this is only really a problem with large multistory ships. Additionally the frame rate slows dramatically once I move my troops on to the upper levels (but lower level of same ship is fine frame rate wise). Basic 1 floor ships are fine as are multistory buildings. Playing it on a 2012 Mac Book Pro running Maverick OS. Quote Link to comment Share on other sites More sharing options...
XMAN Posted July 28, 2014 Share Posted July 28, 2014 I opened a thread here: http://www.goldhawkinteractive.com/forums/showthread.php/11713-V1-09-ground-combat-crash-OSX-10-9-4-Retina-MacBook-Pro-Steam-Download How do I know if my crash is Mac related or Xenonauts related? Anyway, I linked to the other thread.. Quote Link to comment Share on other sites More sharing options...
neotyrant Posted July 28, 2014 Share Posted July 28, 2014 hello guys, how can i update my version which i bought from Desura? There seems no way as far as i searched. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 28, 2014 Share Posted July 28, 2014 The standalone files have been updated so you can just download the Mac version from Desura again. This time it'll be V1.09. Quote Link to comment Share on other sites More sharing options...
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