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Xenonauts 2: Ground Combat

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For me, the main disadvantage of ground combat in Xenonauts is the fact that all alien units act independently from each other on the battlefield. At the same time on the opposite side Xenonaut units are handled in concert with a common tactical idea/goal, with reasonable distribution of roles in a team. Aliens just have no chance to win in this case, may be only due to significant superiority in numbers, which is not true in most missions.

This fact makes ground combat a little bit boring for me. What is the point when your opponent is doomed to lose ?

Edited by Aleksandr Yamskov

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On 1/14/2022 at 8:09 PM, Aleksandr Yamskov said:

For me, the main disadvantage of ground combat in Xenonauts is the fact that all alien units act independently from each other on the battlefield. At the same time on the opposite side Xenonaut units are handled in concert with a common tactical idea/goal, with reasonable distribution of roles in a team. Aliens just have no chance to win in this case, may be only due to significant superiority in numbers, which is not true in most missions.

This fact makes ground combat a little bit boring for me. What is the point when your opponent is doomed to lose ?

There is a game "UFO: Two sides". Has the ability to play with a person via the Internet. Losses in battle - almost all soldiers. It is rare that someone wins and he has at least 50% of the soldiers left.

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What I meant it would be great if AI in Xenonauts becomes a little bit smarter, first of all in terms of managing units as a team, but not as some number of single units. I guess it will take implementation of some new layer of AI logic - some strategic analysis, team tactic and so on. In our days humans brain has no chance against chess computers, for example. Why AI cannot be smarter in such games like Xenonauts ?

Edited by Aleksandr Yamskov

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49 minutes ago, Aleksandr Yamskov said:

What I meant it would be great if AI in Xenonauts becomes a little bit smarter, first of all in terms of managing units as a team, but not as some number of single units. I guess it will take implementation of some new layer of AI logic - some strategic analysis, team tactic and so on. In our days humans brain has no chance against chess computers, for example. Why AI cannot be smarter in such games like Xenonauts ?

With such rules of turn-based combat - the battle resembles a game of hide and seek - whoever was discovered - he died on the next move (if he did not change position). Yes, and the size of the map is cramped - there is really nowhere to hide. You need to change the rules aside: one turn = one volley + turn of the turn as in the game "Heroes of Magic and Sword 5" (the move depends on the initiative (speed) of the soldier.).

Я так считаю.

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