Max_Caine Posted June 10, 2012 Share Posted June 10, 2012 I've heard of Day 1 DLC, but from the work Quartermaster is putting into the weapons mod, and the tinkering Gauddlike does with various aspects of the game, I think we'll see Day 1 mods! Awesome! Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted June 10, 2012 Share Posted June 10, 2012 I won't bother with mods until I have beaten the "normal" game a couple of times... But nice to know they are in the oven. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 10, 2012 Share Posted June 10, 2012 It depends on what the mods are. I wouldn't adjust game balance or add anything that changed the game but I would consider using new armour skins or other visual alterations. Things that don't change how the devs want the game to be played. Quote Link to comment Share on other sites More sharing options...
Knightpt Posted June 10, 2012 Share Posted June 10, 2012 Is it known already if its possible for fans to add new tilesets or realy impossible to do in the engine? Something like a fan making an entire tileset for asian towns or indian villages, etc. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted June 11, 2012 Share Posted June 11, 2012 It should be possible to make your own tile art. I dunno about adding where in the geoscape that tile set spawns though. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 11, 2012 Share Posted June 11, 2012 As Gorlom said, it is possible to replace a tileset, or add new parts to an existing one, but adding a new one that would spawn in a new area is more difficult. There may be an easy way to tell the game where a new tileset would be used when a ground mission is generated but I haven't looked into it. Quote Link to comment Share on other sites More sharing options...
IceVamp Posted June 12, 2012 Share Posted June 12, 2012 Well, since they have to incorporate a way to have the "Russian" tile sets spawn only in that part of the world, it shouldn't be too difficult to add another unique area? From a competent modder's perspective obviously Quote Link to comment Share on other sites More sharing options...
Gorlom Posted June 12, 2012 Share Posted June 12, 2012 Well that depends on if the mesh used for spawning the areas are available in the xml or some image file asset that you can edit. Or if it is in the code of the game that's not open to modding. Quote Link to comment Share on other sites More sharing options...
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