Shrek296 Posted December 6, 2018 Share Posted December 6, 2018 Had gone in with my team killed one alien only to get hit by another, when I went to use the medical pack to heal my man the game crashed no error message popped up. Quote Link to comment Share on other sites More sharing options...
chiroho Posted December 6, 2018 Share Posted December 6, 2018 Weird. I have just installed the 1.2 update and have used a Med Pack three different times in my first mission so far without encountering any error. You may want to confirm that you're running version 1.2. Quote Link to comment Share on other sites More sharing options...
wulf 21 Posted December 6, 2018 Share Posted December 6, 2018 If the crash is not reproducable, you can probably help the devs finding the cause by posting the C:\Users\<your windows username>\Documents\My Games\Xenonauts 2\Logs\output.log here. There should be found an entry containing [FATAL] (with the square brackets) at the time the crash happened. Sometimes something random happens that crashes the game (like in my burst fire crash thread, first mission played fine, suddenly first shot in second mission was crashing the game). Quote Link to comment Share on other sites More sharing options...
wulf 21 Posted December 7, 2018 Share Posted December 7, 2018 (edited) Yep, definitely happens in Build V1.2. Ran into it myself. Not sure what the conditions are that it crashes. What I did was trying to let a wounded soldier heal herself. She had full TUs damage left to heal. Crash in output.log: 2018-12-07 21:00:56,960 [FATAL] (D:\Jenkins\workspace\X2 (Build)\release-v0.34.0\Assets\Code\Screens\XenonautsMain.cs:513) [INITIAL CRASH] System.NullReferenceException: Object reference not set to an instance of an object at Xenonauts.GroundCombat.Abilities.MedikitAbility.<Create>m__1 (Common.RPG.Ability ability, Artitas.Entity weapon, Artitas.Entity target, System.Object rawConflict) [0x00025] in D:\Jenkins\workspace\X2 (Build)\release-v0.34.0\Assets\Code\Screens\GroundCombat\Factories\Abilities\MedikitAbility.cs:136 at Common.RPG.Ability.CanTarget (Artitas.Entity source, Artitas.Entity target, Optional`1 parameters) [0x00017] in D:\Jenkins\workspace\X2 (Build)\release-v0.34.0\Assets\Code\Libraries\Common\Code\RPG\Ability\Ability.cs:78 at Xenonauts.GroundCombat.UI.Fragments.SelectionFrameFragment.HandleLeftClickTarget (Common.Input.MouseCodeStateReport report) [0x00088] in D:\Jenkins\workspace\X2 (Build)\release-v0.34.0\Assets\Code\Screens\GroundCombat\UI\Fragments\SelectionFrameFragment.cs:104 at Xenonauts.GroundCombat.UI.Fragments.SelectionFrameFragment.HandleClick (Common.Input.MouseCodeStateReport report) [0x00075] in D:\Jenkins\workspace\X2 (Build)\release-v0.34.0\Assets\Code\Screens\GroundCombat\UI\Fragments\SelectionFrameFragment.cs:70 Attached: logs.zip (contains output.log and the last written .rec in same folder) PS: Seems the forum gets me " There was a problem processing the uploaded file. -200 " if file is more than 1mb, which is odd because I already uploaded a 3.9 MB uncompressed output.log earlier. PPS: I noticed that by pure coincidence the soldier that should heal herself was the selected one in the screenshots I took for: Edited December 7, 2018 by wulf 21 Quote Link to comment Share on other sites More sharing options...
Yandros Posted December 8, 2018 Share Posted December 8, 2018 Same situation CTD sometime when trying to heal a soldier. Attached logs and rec output.log recording_4.rec Quote Link to comment Share on other sites More sharing options...
Chris Posted December 10, 2018 Share Posted December 10, 2018 EDIT - so this is a crash where that occurs when you accidentally try to heal the ground, as the ground doesn't have any stun health value. This should now be hotfixed in the update we put out today. Quote Link to comment Share on other sites More sharing options...
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