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Posted

Had gone in with my team killed one alien only to get hit by another, when I went to use the medical pack to heal my man the game crashed no error message popped up.

Posted

Weird. I have just installed the 1.2 update and have used a Med Pack three different times in my first mission so far without encountering any error. You may want to confirm that you're running version 1.2. 

Posted

If the crash is not reproducable, you can probably help the devs finding the cause by posting the C:\Users\<your windows username>\Documents\My Games\Xenonauts 2\Logs\output.log here. There should be found an entry containing [FATAL] (with the square brackets) at the time the crash happened. Sometimes something random happens that crashes the game (like in my burst fire crash thread, first mission played fine, suddenly first shot in second mission was crashing the game).

Posted (edited)

Yep, definitely happens in Build V1.2. Ran into it myself. Not sure what the conditions are that it crashes. What I did was trying to let a wounded soldier heal herself. She had

  • full TUs
  • damage left to heal.

Crash in output.log:

2018-12-07 21:00:56,960 [FATAL] (D:\Jenkins\workspace\X2 (Build)\release-v0.34.0\Assets\Code\Screens\XenonautsMain.cs:513) 
[INITIAL CRASH]
System.NullReferenceException: Object reference not set to an instance of an object
  at Xenonauts.GroundCombat.Abilities.MedikitAbility.<Create>m__1 (Common.RPG.Ability ability, Artitas.Entity weapon, Artitas.Entity target, System.Object rawConflict) [0x00025] in D:\Jenkins\workspace\X2 (Build)\release-v0.34.0\Assets\Code\Screens\GroundCombat\Factories\Abilities\MedikitAbility.cs:136 
  at Common.RPG.Ability.CanTarget (Artitas.Entity source, Artitas.Entity target, Optional`1 parameters) [0x00017] in D:\Jenkins\workspace\X2 (Build)\release-v0.34.0\Assets\Code\Libraries\Common\Code\RPG\Ability\Ability.cs:78 
  at Xenonauts.GroundCombat.UI.Fragments.SelectionFrameFragment.HandleLeftClickTarget (Common.Input.MouseCodeStateReport report) [0x00088] in D:\Jenkins\workspace\X2 (Build)\release-v0.34.0\Assets\Code\Screens\GroundCombat\UI\Fragments\SelectionFrameFragment.cs:104 
  at Xenonauts.GroundCombat.UI.Fragments.SelectionFrameFragment.HandleClick (Common.Input.MouseCodeStateReport report) [0x00075] in D:\Jenkins\workspace\X2 (Build)\release-v0.34.0\Assets\Code\Screens\GroundCombat\UI\Fragments\SelectionFrameFragment.cs:70 

Attached: logs.zip (contains output.log and the last written .rec in same folder)

PS: Seems the forum gets me " There was a problem processing the uploaded file. -200 " if file is more than 1mb, which is odd because I already uploaded a 3.9 MB uncompressed output.log earlier.

PPS: I noticed that by pure coincidence the soldier that should heal herself was the selected one in the screenshots I took for:

 

Edited by wulf 21
Posted

EDIT - so this is a crash where that occurs when you accidentally try to heal the ground, as the ground doesn't have any stun health value. This should now be hotfixed in the update we put out today.

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