cybrbeast Posted May 11, 2012 Share Posted May 11, 2012 I can understand that throwing grenades can be quite inaccurate, but for a trained soldier throwing a grenade against the wall or a stack of boxes in front of him is a bit silly. Please make them either not throw if this would happen or make them lob the grenade over a stack of boxes with decreased accuracy. Quote Link to comment Share on other sites More sharing options...
erutan Posted May 11, 2012 Share Posted May 11, 2012 Grenades being stupid are a known issue - it's on the list of things to be improved on. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 11, 2012 Share Posted May 11, 2012 The grenades work in basically the same way as a bullet at the moment. I don't think Chris is happy with them yet so they should see a bit of improvement in time Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 11, 2012 Share Posted May 11, 2012 Is it possible to throw our weapons at the enemy? When we run out of ammo... If you hit the alien in the head with a rifle, hard enough, they would die I reckon... lol Quote Link to comment Share on other sites More sharing options...
Kilrathi Posted May 11, 2012 Share Posted May 11, 2012 Related question - can you throw ammo (or loaded gun) from one guy to the next? Haven't played enough battles to have had to try it, but that's saved my bacon in JA2 a couple times. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 11, 2012 Share Posted May 11, 2012 No you will not be able to throw ammo or guns, but there has been talk about being able to trade them between 2 soldiers standing next to each other instead of the whole drop on the ground and move bit. Quote Link to comment Share on other sites More sharing options...
erutan Posted May 11, 2012 Share Posted May 11, 2012 It would be cool to toss ammo to someone if they had enough TU to use it and a free belt pouch. I understand that a catching animation would require more sprite rendering which would cause Chris to curl up in a corner weeping however. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 11, 2012 Share Posted May 11, 2012 There's no need for animation, just a flying weapon/cartridge hitting the character and dissapearing would suffice... Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 11, 2012 Share Posted May 11, 2012 There is a planned trade option with friendlies in a set range. There may be a throw animation to go with it but who knows. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 11, 2012 Share Posted May 11, 2012 I still insist it should be possible to throw a pistol right between the alien's eyes Quote Link to comment Share on other sites More sharing options...
erutan Posted May 11, 2012 Share Posted May 11, 2012 Reusing the throw grenade animation and having an invisible catch is fine (or just reversing the throw animation?). In an ideal world it'd be underhand but that's really not important at all. @hicks - http://www.bl2wiki.com/Tediore heh Quote Link to comment Share on other sites More sharing options...
flashman Posted May 11, 2012 Share Posted May 11, 2012 Chris highlighted this last week as an area that needs fixing. Grenades often hit objects mid flight and dont look very good. Quote Link to comment Share on other sites More sharing options...
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