Targe Posted May 19, 2012 Share Posted May 19, 2012 I seem to be taking a lot of pot shots around corners that should have hit the wall but hit my guy instead, rather lame. Aliens should not be able to shoot around corners, unless corner cover shooting is implemented, meaning, the guy leans around the corner and takes the shot, at which point he is exposed to reactive fire, and then he leans back around the corner and is safe (from direct fire shots). Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 19, 2012 Share Posted May 19, 2012 Corners are treated as a cover object I think. Looks like they just have a stopping chance for shots that pass that close to them rather than blocking shots outright. Maybe the chance is too low if shots are getting past. Quote Link to comment Share on other sites More sharing options...
Wolfy Posted May 21, 2012 Share Posted May 21, 2012 It isn't pseudo 3D.It is actually more like pseudo 2D. let's assume 8 new spritesheets for crawl (compass directions). At the moment there are 19 weapons listed in the basic armour folder. Assume 7 sets of armour also as I remember that number being used, possibly by Chris. That is already 1000+ new animation files. I would guess that, as the current weapons only cover the first two tiers and there are going to be four plus alien weapons, you could easily double that at least. Same again on top if you added sprint and wanted new animations for it (the current one speeded up would look silly). As I said, doable but not without a good reason. They didn't plan out the spriting well I guess.... *goes back and hides in his game maker cave* Quote Link to comment Share on other sites More sharing options...
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