kirilz Posted April 28, 2012 Share Posted April 28, 2012 After each ground combat mission, the slider representing the weight carried by a soldier grows. Growth continues in the 'red zone' for as much as possible, despite that the equipment carried by the soldiers has not changed. The weight gain is real, as soldiers lose action points once the red slider starts growing. The slider is 'reset' to its actual position by picking the soldier's main equipped weapon up from the slot and then putting it back there. This seems to affect all weapons. Quote Link to comment Share on other sites More sharing options...
craftomega Posted April 28, 2012 Share Posted April 28, 2012 Please read fixes thread for for. Also a well known issue for some time. Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted April 28, 2012 Share Posted April 28, 2012 But it is still an issue that needs a bug squish so good to see it get mentioned so it's known to still be impacting the game. Quote Link to comment Share on other sites More sharing options...
Matthew Posted May 1, 2012 Share Posted May 1, 2012 It's a known issue. Thanks for the report. Open the inventory, select all fo your soldiers, then close it, and it will be fine in the next turn, Quote Link to comment Share on other sites More sharing options...
IceVamp Posted May 1, 2012 Share Posted May 1, 2012 It's a known issue. Thanks for the report.Open the inventory, select all fo your soldiers, then close it, and it will be fine in the next turn, Woah, didn't know that. It's quite firmly ingrained in my return-to-base-ritual to click everyone's weapon though. Quote Link to comment Share on other sites More sharing options...
stx Posted May 1, 2012 Share Posted May 1, 2012 If that is possible, I'd like this bug to be fixed for the Kickstarter build. I think it is one of the few remaing very annoying bugs. It's just a suggestion. Quote Link to comment Share on other sites More sharing options...
oracle1990 Posted May 4, 2012 Share Posted May 4, 2012 This bug is still in V10.1 --O-- Quote Link to comment Share on other sites More sharing options...
winterwolves Posted May 5, 2012 Share Posted May 5, 2012 @IceVamp: You don't even need to go through all of your soldiers. Just open and close the inventory screen and all will be well. Except, of course that in your first turn everyone will have fewer APs. Might be best to stick with the ritual for those times they spawn neaby. Quote Link to comment Share on other sites More sharing options...
IceVamp Posted May 6, 2012 Share Posted May 6, 2012 @IceVamp: You don't even need to go through all of your soldiers. Just open and close the inventory screen and all will be well. Except, of course that in your first turn everyone will have fewer APs. Might be best to stick with the ritual for those times they spawn neaby. Good to know, IF I forget to do it in base. Like I'm going to accept being out 10 AP the first round! I think not! Quote Link to comment Share on other sites More sharing options...
Matthew Posted May 6, 2012 Share Posted May 6, 2012 It will be fixed for the next build I promise. I'll kick some butts to get this done . Quote Link to comment Share on other sites More sharing options...
craftomega Posted May 6, 2012 Share Posted May 6, 2012 It will be fixed for the next build I promise. I'll kick some butts to get this done . Yes this is a must for fixing so please, kick some serious ass! Quote Link to comment Share on other sites More sharing options...
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