aDragon Posted December 27, 2015 Share Posted December 27, 2015 Is X:CE compatible with Linux Steam version? I just tried installing X:CE on linux and since it requires an exe I am pretty sure it won't work although I didn't try using WINE. Quote Link to comment Share on other sites More sharing options...
llunak Posted December 27, 2015 Author Share Posted December 27, 2015 X:CE on Linux requires Wine. Quote Link to comment Share on other sites More sharing options...
zolobolo Posted December 27, 2015 Share Posted December 27, 2015 Mod is very good, have only one questions: Are flamer and plasma torch planned to be incorporated into CE As it is almost canon that would make its usage widely acceptable as while there is already a mod for implementing it, it does not seem to get much interest though the assets are there seems to be a valid weapon type Quote Link to comment Share on other sites More sharing options...
aDragon Posted December 29, 2015 Share Posted December 29, 2015 X:CE on Linux requires Wine. Are there any plans to have it run natively in linux? Quote Link to comment Share on other sites More sharing options...
llunak Posted December 29, 2015 Author Share Posted December 29, 2015 Are there any plans to have it run natively in linux? Not really, at least for now. We have been given a copy of the changes done by the porter of the official game, but it's been provided as a single code drop (=all changes mixed together, whether trivial or complex), which would presumably make the merging of it on top of X:CE's year worth of changes a tedious work. Given that the Windows version appears to run just fine with Wine (in fact, possibly better than the native version, guessing from the bugreports), there's probably no good reason to spend the effort on this. Quote Link to comment Share on other sites More sharing options...
Axiomatic Posted January 7, 2016 Share Posted January 7, 2016 [*]All UFO submap have been reworded to use linked submaps in order to avoid duplication and allow greater flexibility (for example, there can be variations in the damaged UFO hull image if multiple submaps are placed in maps/ufos/shared/ufotype/hull_damaged). Hello all. Сonsidering the above, would be great to include in standard mod pack alternate UFO interiors from "Fire in the Hole". It will increase diversity of GC gameplay. Quote Link to comment Share on other sites More sharing options...
llunak Posted January 8, 2016 Author Share Posted January 8, 2016 Hello all.Сonsidering the above, would be great to include in standard mod pack alternate UFO interiors from "Fire in the Hole". It will increase diversity of GC gameplay. Sure, you are welcome to do the work of converting those submaps to the format matching the new UFO submaps. And it'd be also necessary to check how they affect game balance, because at least before opening doors could trigger reaction fire these UFO layouts with small rooms had made the game noticeably easier. It might actually be probably simpler to just create additional new UFO interiors anew. Quote Link to comment Share on other sites More sharing options...
silbrulf Posted September 23, 2016 Share Posted September 23, 2016 ok... i feel stupid. im running a GoG copy and i just cannot find the "modding tools"... im *ass*u*mi*ng* that it doesnt mean the mod launcher? Quote Link to comment Share on other sites More sharing options...
Solver Posted September 23, 2016 Share Posted September 23, 2016 That's the Modding Tools button in the game launcher, but your GoG copy should be patched to 1.5 or else you will not have it. (You're also hopefully downloading a version of X:CE newer than 0.34). Quote Link to comment Share on other sites More sharing options...
silbrulf Posted September 23, 2016 Share Posted September 23, 2016 (edited) game patched to 1.59 and xce i dled is 34.1... so im doing this wrong? edit:nm... i was being braindead for a moment. i think i got it. and thank you. Edited September 23, 2016 by silbrulf me being stupid... Quote Link to comment Share on other sites More sharing options...
Solver Posted September 23, 2016 Share Posted September 23, 2016 0.34.1 is right. When you run 1.59, the launcher has a Modding Tools button, just under the news feed with release announcements. Quote Link to comment Share on other sites More sharing options...
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