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Less Overpowered Zombification

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I've played the game several times now and am starting to find it stupid how Reapers can outright kill a soldier whenever you're forced into a confined space (even with a shield facing the correct way).

Can we change it so they can only zombify a soldier by killing a soldier normally--or maybe a cooldown period before it can zombify again? :confused:

Of course one could make the argument that I should avoid industrial maps with sebillians--but then again; I shouldn't have to avoid those due to extreme risk of losing a veteran soldier.

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Even you are right, I think it's a terror fact for whole game. Even you are eng game geared something gives you horror. So for tension I think it's an important factor.

Some soft coded things about this would be nice ofcourse.

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