Man of Doge Posted May 24, 2015 Posted May 24, 2015 I've played the game several times now and am starting to find it stupid how Reapers can outright kill a soldier whenever you're forced into a confined space (even with a shield facing the correct way). Can we change it so they can only zombify a soldier by killing a soldier normally--or maybe a cooldown period before it can zombify again? Of course one could make the argument that I should avoid industrial maps with sebillians--but then again; I shouldn't have to avoid those due to extreme risk of losing a veteran soldier.
drages Posted May 25, 2015 Posted May 25, 2015 Even you are right, I think it's a terror fact for whole game. Even you are eng game geared something gives you horror. So for tension I think it's an important factor. Some soft coded things about this would be nice ofcourse.
Max_Caine Posted May 25, 2015 Posted May 25, 2015 MoD, have you tried altering the mitigation of a reaper attack from 999 down to 0?
Man of Doge Posted May 25, 2015 Author Posted May 25, 2015 MoD, have you tried altering the mitigation of a reaper attack from 999 down to 0? Yep. Turned out zombification outright one-shots anything.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now