drages Posted June 19, 2015 Author Share Posted June 19, 2015 After having a game for months I've yet to see a terror attack. In one game I had 3 Alien Bases discovered (which I let grow out of control and had to end the game) and still no terror attacks. Is that normal. Are terror attacks dropped from the game?Edit: I looked back through the pages in this thread and it seems like the terror missions are just really really rare. Is that correct? I played through to like March or so and never saw one. Terror missions are not so rare but you take down the ufo which has terror mission easily.. So you dont see it or base assault so often. The reason is the terror mission UFO is a standart ufo u fight at that time. So there is no difficulty to shut it down. At original UFO, the terror mission UFO was much more powerful then ordinary ufos and it goes much more faster to mission rather then flying for hours at your radar.. AND the terror missions dont add any new thing to game, i didnt bother with it.. because i got big plans to add terror missions and base assault to game with so many new aspects.. 0.99 will have special forces for terror missions and base assaults. The ufo with this mission will be next generation one.. If you fight against landing ships, terror/base assault mission UFO's will be cruisers with heavy interceptors... So you will still have chance to down them but you need to concentrate on it.. The drops from that missions let you make very important updates in game.. Quote Link to comment Share on other sites More sharing options...
canshow Posted June 23, 2015 Share Posted June 23, 2015 I get a slight accuracy bonus to my next attack whenever I reload a save game with a soldier selected. (If I cycle through attack choices or select anything else the bonus is removed). Is this a built in feature? Edit: Seems like this bonus is only there for the first couple seconds after loading then it goes away. Also one of my soldiers got stuck in the middle of some stairs on an industrial map. (could not move out) Quote Link to comment Share on other sites More sharing options...
drages Posted June 23, 2015 Author Share Posted June 23, 2015 I don't now anything about that kind of bonus. Stair stuck is totally a map issue. It's not about this mod. Quote Link to comment Share on other sites More sharing options...
radek Posted June 25, 2015 Share Posted June 25, 2015 When in your opinion you will be ready to release 1.00 version? What is your opinion about Ajaxial's unofficial balance minimod? Quote Link to comment Share on other sites More sharing options...
drages Posted June 25, 2015 Author Share Posted June 25, 2015 When in your opinion you will be ready to release 1.00 version?What is your opinion about Ajaxial's unofficial balance minimod? Thank you for those questions, radek (lol it likes an interview) 1.00 Release wont come so early. After 0.99, there will be a balance/test period before 1.0.. 0.99 is work in progress but i am waiting for CE versions to give me more softcoded material to mod. I need some more freedom at moding to give you more "clean" version. 0.99 will be a huge step rather then just adding something to game.. it will change it like a full expansion.. probably like a new game. So kabills and ilunaks updates to CE version is vital for my plans. Chris wont make a xenonauts 2 in short terms so i want to give you a totally new experience at UFO games with X-Division.. About Ajaxial's mod, i am very happy about it and him.. 0.98 got some big balance issues at beginning and late game. I saw this when i was calculating 0.99 stats. I am so concentrated on 0.99, i even forget what 0.98 had. So i dont have time to return back to 0.98 and balance it by myself. It's very nice to do this someone who plays and knows what to do for this balance issues. 0.98 got very nice research/manufacture chain and items sorted.. there was only needed a good balance check and Ajaxial done this for me.. Quote Link to comment Share on other sites More sharing options...
Ajaxial Posted June 25, 2015 Share Posted June 25, 2015 About Ajaxial's mod, i am very happy about it and him.. 0.98 got some big balance issues at beginning and late game. I saw this when i was calculating 0.99 stats. I am so concentrated on 0.99, i even forget what 0.98 had. So i dont have time to return back to 0.98 and balance it by myself. It's very nice to do this someone who plays and knows what to do for this balance issues. 0.98 got very nice research/manufacture chain and items sorted.. there was only needed a good balance check and Ajaxial done this for me.. I would like to add to this if I may Drages. Firstly I'm VERY thankful to Drages for letting me have the chance to do this and let me make a minimod to his expansion. (Lets be honest here, X-Division isn't just a mod, it is in many aspects an expansion in terms of the sheer amount of content it brings to the table) Secondly I really need feedback from people playing X-Division using the Balance mod so that I can tweak and ammend any issues that may arise during play if any do at all arise. Buffing up the techs and throwing it out there is all fine and dandy but to actually make it work as intended is an entirely different matter. I'm jumping between making my own mod. (A mixture of my own Xenonauts vision and learning to make larger scale edits) and keeping the balance mod tweaked and balanced. Again feedback and ideas is much needed and appreciated in this regard from people whom use it. So Radek if you yourself do use it. Please do leave feedback in the thread for that balance mod in regards to the weapon balance for that minimod so I can make further edits. I am hoping to make tweaks to all weapons. Especially as there are many tiers of Kinetics, Lasers and such. Rather than the vanilla one tier per type if that makes sense? So far I've touched up on the two Kinetics and base laser tech. Which is a solid basis to keep the player fighting semi equally against the three races. But there is still work to do and ideas and feedback would be really REALLY appreciated. Quote Link to comment Share on other sites More sharing options...
radek Posted June 25, 2015 Share Posted June 25, 2015 Thanks for quick answers. I think I will wait till 0.99. I would like to play it but I havent got much time so im rly afraid of bugs (dont want to ruin my first attempt). Quote Link to comment Share on other sites More sharing options...
drages Posted June 25, 2015 Author Share Posted June 25, 2015 Thanks for quick answers. I think I will wait till 0.99. I would like to play it but I havent got much time so im rly afraid of bugs (dont want to ruin my first attempt). There is nearly no bug (maybe some visual) at 0.98. I never go to another version before i make old version no bug. You can begin-finish it safely. The only issue was balance and it's handled better now. Of course your choice. Quote Link to comment Share on other sites More sharing options...
Ajaxial Posted June 25, 2015 Share Posted June 25, 2015 I certainly recommend playing. Especially as once the new version comes. It will be worth playing through again with the new features and content anyway. Quote Link to comment Share on other sites More sharing options...
BelgarionNL Posted June 26, 2015 Share Posted June 26, 2015 (edited) ok so I have reinstalled 3 times and I keep crashing! install game with GOG update to 1.59. then install CE RC3 (or should I use 2?) install skitsos ultimate megamix map pack + skitsos Alien base booster pack extract xdivision in mod folder update 3 times and then use that balance patch. Play. so what I am doing wrong? Edited June 26, 2015 by BelgarionNL Quote Link to comment Share on other sites More sharing options...
drages Posted June 26, 2015 Author Share Posted June 26, 2015 ok so I have reinstalled 3 times and I keep crashing!install game with GOG update to 1.59. then install CE RC3 (or should I use 2?) install skitsos ultimate megamix map pack + skitsos Alien base booster pack extract xdivision in mod folder update 3 times and then use that balance patch. Play. so what I am doing wrong? Are you sure that you install everything for X-Division? I mean Base file, 0.98.1, 0.98.2 and hotfix 4.. you should extract them at this order with total about 2.2 gb should be the xdivision folder. Quote Link to comment Share on other sites More sharing options...
Ajaxial Posted June 26, 2015 Share Posted June 26, 2015 Also, go to C:\Users\YOURUSERNAME\AppData\Roaming\Goldhawk Interactive\Xenonauts and open logfile and post what is inside of it. It might tell us what is causing your crash if all else fails. Quote Link to comment Share on other sites More sharing options...
BelgarionNL Posted June 26, 2015 Share Posted June 26, 2015 yes I am sure I installed all the fixes for Xdivision! do I need to load CE 32 HF3 with the "modding Tools" when using version 1.59? Quote Link to comment Share on other sites More sharing options...
drages Posted June 26, 2015 Author Share Posted June 26, 2015 yes I am sure I installed all the fixes for Xdivision! do I need to load CE 32 HF3 with the "modding Tools" when using version 1.59? JUst get 0.33 from HERE, extract it to mod folder and start game from the exe file with comes 0.33... If you installed X-Division and CE right, there should be no problem.. Quote Link to comment Share on other sites More sharing options...
BelgarionNL Posted June 26, 2015 Share Posted June 26, 2015 skitsos alien base booster pack! is that worth downloading? Quote Link to comment Share on other sites More sharing options...
drages Posted June 26, 2015 Author Share Posted June 26, 2015 skitsos alien base booster pack! is that worth downloading? skitsos all maps are worth it.. but its already at CE as i know.. Quote Link to comment Share on other sites More sharing options...
BelgarionNL Posted June 26, 2015 Share Posted June 26, 2015 thank you, I thought the alien base map pack was NOT in the CE Quote Link to comment Share on other sites More sharing options...
Petitpain Posted June 27, 2015 Share Posted June 27, 2015 In my game, I lost when Alien Outpost spawn in the world. It's possible to won this mission when they spawn or I need to wait for being more stronger? In early game, do you have advice for me? I don't know where i need to use my money. UFO ruin my income, I need to rush 2/3 base for cover the world? Quote Link to comment Share on other sites More sharing options...
drages Posted June 27, 2015 Author Share Posted June 27, 2015 Dont hurry about next base.. Just do the second base at next month. Wait new weapons and armours to attack to an alien base. Attack all ufos and sell the alien weapons. Capture aliens for more tech! Quote Link to comment Share on other sites More sharing options...
Petitpain Posted June 27, 2015 Share Posted June 27, 2015 Another question, it's possible to destroy corvet UFO on early game? I don't have enough ammos for that. Ho, sell the alien weapon, I tryied that for my next game. Quote Link to comment Share on other sites More sharing options...
drages Posted June 27, 2015 Author Share Posted June 27, 2015 Another question, it's possible to destroy corvet UFO on early game? I don't have enough ammos for that.Ho, sell the alien weapon, I tryied that for my next game. You should not see corvette at early game. If you didnt play the game unmodded, i advise you to play so first because this mod is complex enough.. Quote Link to comment Share on other sites More sharing options...
Ajaxial Posted June 27, 2015 Share Posted June 27, 2015 You should not see corvette at early game. If you didnt play the game unmodded, i advise you to play so first because this mod is complex enough.. Really....I'm in my early third month and have escorted corvettes all over the place.... Quote Link to comment Share on other sites More sharing options...
Petitpain Posted June 27, 2015 Share Posted June 27, 2015 Not an early game but when they spawn after 2/3 month, i can't destroy them, i don't have aircraft weapon for that. I play the game unmodded. Quote Link to comment Share on other sites More sharing options...
Ajaxial Posted June 27, 2015 Share Posted June 27, 2015 Not an early game but when they spawn after 2/3 month, i can't destroy them, i don't have aircraft weapon for that. I play the game unmodded. Luckily I power rushed my way through the research tree to get myself the better Alenium explosives and aircraft. It makes a world of difference in the air superiority game. Ground combat can always be worked around to a certain degree with planning and patience. But the airgame sometimes just NEEDS the firepower and tech. Don't get me wrong. The ground game needs tech also, but only when you start hitting Androns. Caesans and Sebillians can be dealt with using only Kinetic and careful gameplay and tactics. The airgame is what I always put in the forefront. Rule that, and you make all other aspects of the game a million times easier. At-least that works for me anyway. Quote Link to comment Share on other sites More sharing options...
Petitpain Posted June 27, 2015 Share Posted June 27, 2015 Whent the game start, you built more hangar in your base for intercept more ufo? Do you use the avac? Quote Link to comment Share on other sites More sharing options...
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