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[v1.09/X:CE v0.30] X - Division - In Earth We Fight Ver: 0.9


drages

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I am reworking on weapon damages..

I made a formula:

Total Damage Per Turn:

Pistol: 4 shot ------------------- HP*0.7 --------------------- 35-105 --- short range

Heavy Pistol: 6 shot ------------ HP*0.9 --------------------- 45-135 --- short range

SMG: 2 Burst-------------------- HP*0.85 -------------------- 40-130 --- short range

Shotgun: 3 shot ---------------- HP*1.8 --------------------- 90-270 --- very short

Rifle: 2 burst + 1 reaction------ Hp*1.2 --------------------- 60-180 --- middle

Sniper: 1 shot ------------------ Overall "HP" of Enemy ---- 50-150 --- very long

Heavy machine: 2 burst ------- HP*2.5 --------------------- 125-375 --- long

Cannon: 2-3 shot -------------- HP*1.5 --------------------- 75-225 ---- long

HP= Average hp of the enemy at the game era.. for example u fight against corvettes and "soldier" ranks are your enemies. Lets say all soldiers ranked enemies average hp is 100..

I am calculating every weapon for its own time. If you see carriers and u got default laser, u ****ed up.. u need to catch the techs u need in time.. u need down ufos, send your soldiers, stun specialists, kill others and go on.. u only need to stun a specialist once.. there are 24 specialist to capture in game. I dont count default storyline captures and live xenos u need..

Now u see shot count per turn, total damage per turn as %HP, total damage per turn (as %50-%150) and the ranges..

Ofcourse there will be different % per branches and special weapons but this is the idea i created to balance the weapons.. So our snipers can one shot enemy, cannons are deadly, shotguns are very good at very short ranges like indoors, pistols are fine, just enough to kill one guy per turn.

Heavy machine guns and rifles.. rifles range/suppression/damage will get nerf.. as u see at calculation it will be a "against every situation" weapon.. HMG's damage and range will be much better.. its penalties and bad acc will balance it..

If u got any idea please tell as soon as u can :)

Edited by drages
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I am reworking on weapon damages..

Looks good!

I think, pistols and shotguns should have similar effective ranges, but shotgun should be much more strong at shorter distances. However, I'm not sure if/how the distance is calculated and if there is any parameter that describes the drop of its strength over distance.

Also, it would be nice to increase the pellet count of the shotguns. Currently it is set to 3 or something like that. Increase to 15 and maybe make them weaker...

Edited by kubi
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I finished reworking of weapons and now i add the new values to mod..

I saw that.. yeah they were huge fails at weapon damages.. low fire rate, snipers are total fail, cannons useless.. you were realy right that there is nothing useful rather then rifles.. i planned it wrong and it should kill the mods %50 of joy at least.. because there were not special rifles even to use!!!...

Now rifles and first weapons are really junk :)...

---------------------------------------------

I figured one of my big problems about mod when i try to sleep.. this can delay the new version a bit but with this answer much things will be settled..

Edited by drages
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Dont want to upload and make u dowload 2 GB with knowing then i will make a restart it after 1 week with another download :)

by the way..

2015_02_05_00001.jpg 2015_02_05_00002.jpg

Do u want a full hangar base for Battleship!!!! nıhahaha..

sadly those pictures are not so playable with modding tools we have for now.. go pray to illunak to give us more mod options :)

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Dont want to upload and make u dowload 2 GB with knowing then i will make a restart it after 1 week with another download :)

by the way..

2015_02_05_00001.jpg 2015_02_05_00002.jpg

Do u want a full hangar base for Battleship!!!! nıhahaha..

sadly those pictures are not so playable with modding tools we have for now.. go pray to illunak to give us more mod options :)

mmm those condors.... i want those condors...:)

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I have a problem with X-Division (great mod, btw).

Sometimes, usualy shortly after some research done, events (complete production, UFO spotted, etc.) are losing event window. More than that! I further cannot even choose flying UFOs - clicking on them on map doing nothing. From this point - game is unplayable.

I am using CE from Steam. Mod with latest update.

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Don't mind my gigabytes :)

This full sized hangar looks amazing. Would be nice with an extendable (research/work) base.

That hangar is problematic.. I wish i can assign special planes to special hangars but cant.. so making an extra hangar is useless.. i made that corvette for fun, or something for future..

As i reworked with our weapons, i need to rework on alien weapons too.. then i changed all the equipments of aliens.. at 0.97 u would see every alien weapon at cruiser state.. so u wont see anything new at carrier/battleship and end game... it was a lame situvation..

Now rather then giving an alien 1-2 weapon branch from the beginning, now aliens will change their weapon branchs in time like u do.. so u will face different weapons in time.. this will make me balance all the start/mid/end game enemy fire power and research lines..

0.98 will be a totally new one.. i reworked every number in default game and mod again.. didnt finished yet..

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I have a problem with X-Division (great mod, btw).

Sometimes, usualy shortly after some research done, events (complete production, UFO spotted, etc.) are losing event window. More than that! I further cannot even choose flying UFOs - clicking on them on map doing nothing. From this point - game is unplayable.

I am using CE from Steam. Mod with latest update.

Welcome Indoctrine..

That error is my biggest headache.. can u please give me exact time when it happens.. after what? which manufacture?

And can u please try to send your planes some random point at world map.. is it solving the problem?

thx!

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Welcome Indoctrine..

That error is my biggest headache.. can u please give me exact time when it happens.. after what? which manufacture?

And can u please try to send your planes some random point at world map.. is it solving the problem?

thx!

That happens when you've completed manufaturing new weapons (maybe those new weapons without description in game :-?)

I temporarily fix that error by pausing the game -> go to workshop -> manufacturing new plane (must exceed the allowed amount) -> open xenopedia -> the esc -> and a pop-up say that "there are not enough free hangar (somthing like that, i can't remember exactly :P) -> you click ok 1 time -> press esc until manu show up.

That works for me most of the time (not all)!

And Drages. Thank you! Great work and hope you fix all those bugs soon!

And sorry for my bad English! :rolleyes:

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That happens when you've completed manufaturing new weapons (maybe those new weapons without description in game :-?)

I temporarily fix that error by pausing the game -> go to workshop -> manufacturing new plane (must exceed the allowed amount) -> open xenopedia -> the esc -> and a pop-up say that "there are not enough free hangar (somthing like that, i can't remember exactly :P) -> you click ok 1 time -> press esc until manu show up.

That works for me most of the time (not all)!

And Drages. Thank you! Great work and hope you fix all those bugs soon!

And sorry for my bad English! :rolleyes:

My English is worse :) but it can't be all new weapons.. I need the names!!

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In the afternoon I'll try to find problematic manufactures. I have some on my blacklist...

It is easy to get out from this disabled UI as mouse works:

- click on 1x time acceleration ASAP!

- click on "send interceptors" button on the top of the screen

- click somewhere on the map close to a base where you have idle planes

- send one of them to the position

+ now you have your UI back

Btw, why are my men invisible when they have flamethrower (was in vanilla CE too) or plasma flamethrower (X-Division)?

Edited by kubi
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In the afternoon I'll try to find problematic manufactures. I have some on my blacklist...

It is easy to get out from this disabled UI as mouse works:

- click on 1x time acceleration ASAP!

- click on "send interceptors" button on the top of the screen

- click somewhere on the map close to a base where you have idle planes

- send one of them to the position

+ now you have your UI back

Btw, why are my men invisible when they have flamethrower (was in vanilla CE too) or plasma flamethrower (X-Division)?

Thx Kubi.. i need that list. I can try everything by myself but new version takes my whole time..

-----------

@asierus24

Can u check the all flamethrowers with all armours.. if something needs to be done, u know hwat to do :)

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Thx Kubi.. i need that list. I can try everything by myself but new version takes my whole time..

-----------

@asierus24

Can u check the all flamethrowers with all armours.. if something needs to be done, u know hwat to do :)

yeah i take a look :)

Edited by asierus24
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Tested manufactures as well. It seems that there is a problem with items that has " and - in their name:

Laser Cannon - "Dread"

Improved Sniper rifle - "Dawn"

Heavy Pistol - "xyz"

I suspect the " character.

Hmm good idea.. yes.. and lucky i already get rid of them at new version..

If you need more tester I can help

Ofcourse i need it.. wait a bit for 0.98.. i changed every number about ground combat.. we need to see it would work or not..

Drages i'd like to suggest something. Since the F-24 is a light, cheap interceptor, may be we should get it first and get the Foxtrot after taking down and capturing a corvette. Just a suggestion.

Foxtrot is before the torpedo technology..if i give u f-24 before, there wont be any need for foxtrot.. f-24 is a torpedo bot rather then iterceptor... interceptors got cannons and they are against enemy fighters mostly.

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